The aim of this work is to create a 2D flight simulator using Jason multi-agent system and AgentSpeak language. In this simulator, the aircrafts will be represented by agents and their behavior will be described by plans implemented in AgentSpeak language. Agents will use these plans to demonstrate different types of behavior such as detection and collision avoidance, the taking of a position or persecution. The final application consists of two parts - the simulation module and the user interface. Simulation module is the core of simulator and it is created in the Jason system. The user interface provides the possibility to control simulations and creating user simulation models
Abstract. This paper gives an overview of a proposed strategy for the “Cows and Herders ” scenario g...
International audienceSimulation can be an important conceptual and practical tool to support the en...
Thesis deals with creation of interface for creating agents in Jason programming language for Unreal...
This thesis deals with designing a model for simulation and visualisation of air combat tactics. It ...
This work deals with creation of simulator of multi-agent system in which agents cooperate. Reader i...
Thesis aims at fighter combat and maneuvring - so called Dogfighting. The purpose of this work is to...
A robust situation generation architecture has been developed that generates multi-agent situations ...
A robust situation generation architecture has been developed that generates multi-agent situations ...
In order to digitize and improve operational procedures with interacting digital twins in aviation i...
This paper presents a multiagent-based simulation system as aparadigm for the decision-making resear...
The aim of this thesis is to describe the basic properties of multi-agent system Jason and Unity3D g...
In this paper we give a first account of a project at Linkping University in collaboration with Saab...
Agents are software systems aimed at working in dynamic environments. Simulation systems can be used...
In order to receive certification approval for new products, aircraft manufacturers have to comply w...
Up until recently, most Air Traffic Control simulators have focused on accurately modelling the dyna...
Abstract. This paper gives an overview of a proposed strategy for the “Cows and Herders ” scenario g...
International audienceSimulation can be an important conceptual and practical tool to support the en...
Thesis deals with creation of interface for creating agents in Jason programming language for Unreal...
This thesis deals with designing a model for simulation and visualisation of air combat tactics. It ...
This work deals with creation of simulator of multi-agent system in which agents cooperate. Reader i...
Thesis aims at fighter combat and maneuvring - so called Dogfighting. The purpose of this work is to...
A robust situation generation architecture has been developed that generates multi-agent situations ...
A robust situation generation architecture has been developed that generates multi-agent situations ...
In order to digitize and improve operational procedures with interacting digital twins in aviation i...
This paper presents a multiagent-based simulation system as aparadigm for the decision-making resear...
The aim of this thesis is to describe the basic properties of multi-agent system Jason and Unity3D g...
In this paper we give a first account of a project at Linkping University in collaboration with Saab...
Agents are software systems aimed at working in dynamic environments. Simulation systems can be used...
In order to receive certification approval for new products, aircraft manufacturers have to comply w...
Up until recently, most Air Traffic Control simulators have focused on accurately modelling the dyna...
Abstract. This paper gives an overview of a proposed strategy for the “Cows and Herders ” scenario g...
International audienceSimulation can be an important conceptual and practical tool to support the en...
Thesis deals with creation of interface for creating agents in Jason programming language for Unreal...