This study is conducted to test the influence of Entertainment, Sociality, Challenge, Control and Interactivity on consumers’ Loyalty toward online games based on the uses and gratificaations theory and the flow theory. The model and variables in this study used two theories perspectives, consists of Uses and Gratification Research, and Flow Research. This type of research is causal research with quantitative approach. This study used purposive sampling approach, which the sample consists of respondents who have experience of playing Massive Multiplayer Online Games at game center in Surabaya Region. Respondents in this study amounted to 280 people. The analysis in this study used a model of SEM (Structural Equation Modeling) and processed...
Abstract: The development of online games is so high that leads many companies to compose games. To ...
This study is a type of investigation into the impact of co-creation value on gamer loyalty. This st...
The purpose of this research is to determine the effect of Trust, Customer Satisfaction and User Flo...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
Purpose of this study was to determine the effect of perceived ease of use, perceived enjoyment, per...
The significance attempt in this study is to examine the factors affecting customer loyalty towards ...
Online game loyalty has become a concern for many companies and game developers since the high compe...
Purpose- The research aims to get a deeper insight into the factors that impact players’ loyalty to ...
Online social networks are popular issues in electronic commerce and information systems areas. Howe...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
With the rapid growth of the gaming industry, keeping gamers loyal is the quintessential issue. Thus...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
Penelitian ini bertujuan untuk mengetahui dan menganalisis faktor-faktor apakah yang mempengaruhi lo...
The theoretical understanding of e-commerce has received much attention over the past years; however...
The development of online games is so high that leads many companies to compose games. To increase c...
Abstract: The development of online games is so high that leads many companies to compose games. To ...
This study is a type of investigation into the impact of co-creation value on gamer loyalty. This st...
The purpose of this research is to determine the effect of Trust, Customer Satisfaction and User Flo...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
Purpose of this study was to determine the effect of perceived ease of use, perceived enjoyment, per...
The significance attempt in this study is to examine the factors affecting customer loyalty towards ...
Online game loyalty has become a concern for many companies and game developers since the high compe...
Purpose- The research aims to get a deeper insight into the factors that impact players’ loyalty to ...
Online social networks are popular issues in electronic commerce and information systems areas. Howe...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
With the rapid growth of the gaming industry, keeping gamers loyal is the quintessential issue. Thus...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
Penelitian ini bertujuan untuk mengetahui dan menganalisis faktor-faktor apakah yang mempengaruhi lo...
The theoretical understanding of e-commerce has received much attention over the past years; however...
The development of online games is so high that leads many companies to compose games. To increase c...
Abstract: The development of online games is so high that leads many companies to compose games. To ...
This study is a type of investigation into the impact of co-creation value on gamer loyalty. This st...
The purpose of this research is to determine the effect of Trust, Customer Satisfaction and User Flo...