Abstract: The development of online games is so high that leads many companies to compose games. To increase competitiveness, extra service is needed for the customers. Before giving service, online games provider has to know what factor that motivates player to buy online games and virtual items that are presented in order to increase competitiveness. The research is done by using case of online games perfect world, where the area of respondents is Jakarta and the age ranges between 15 to 24. This research involves survey for 186 respondents in which 30 respondents are for pilot test while 156 are for actual test. The data processing is used SEM which the measurement variables consist of effort expectancy, performance expectancy, perceived...
Internet technology has been growing and become one of the options for people to interact with other...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
Although the vast development potential that has been forecast for paid app purchases and the mobile...
The development of online games is so high that leads many companies to compose games. To increase c...
The attractiveness of online games of various types makes smartphone gaming more desirable and creat...
Abstract. This study investigates online game consumer intention to purchase virtualproduct offered ...
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
Mobile games have produced almost half of total mobile application revenue. Freemium strategy is com...
With keen competition in the online game industry, game developers and publishers are finding new wa...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
. This study investigates online game consumer intention to purchase virtualproduct offered during t...
Online game is a virtual world environment that many people called as gamer joins to find pleasure o...
Online games increasingly sell virtual items to generate more income. Intent to purchase virtual ite...
Nowadays, people around the world are living side by side with their digital devices, thus making th...
Internet technology has been growing and become one of the options for people to interact with other...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
Although the vast development potential that has been forecast for paid app purchases and the mobile...
The development of online games is so high that leads many companies to compose games. To increase c...
The attractiveness of online games of various types makes smartphone gaming more desirable and creat...
Abstract. This study investigates online game consumer intention to purchase virtualproduct offered ...
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
Mobile games have produced almost half of total mobile application revenue. Freemium strategy is com...
With keen competition in the online game industry, game developers and publishers are finding new wa...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
. This study investigates online game consumer intention to purchase virtualproduct offered during t...
Online game is a virtual world environment that many people called as gamer joins to find pleasure o...
Online games increasingly sell virtual items to generate more income. Intent to purchase virtual ite...
Nowadays, people around the world are living side by side with their digital devices, thus making th...
Internet technology has been growing and become one of the options for people to interact with other...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
Although the vast development potential that has been forecast for paid app purchases and the mobile...