Creating a complex virtual environment with human inhabitants that behave as we would expect real humans to behave is a difficult and time consuming task. Time must be spent to construct the environment, to create human figures, to create animations for the agents\u27 actions, and to create controls for the agents\u27 behaviors, such as scripts, plans, and decision-makers. Often work done for one virtual environment must be completely replicated for another. The creation of robust, procedural actions that can be ported from one simulation to another would ease the creation of new virtual environments. As walking is useful in many different virtual environments, the creation of natural looking walking is important. In this paper we present a...
In this paper, we present a system that generates the behavior of pedestrians in a virtual town with...
Automatically animating virtual humans with actions that reflect real human motions is still a chall...
A town planner, faced with the task of designing attractive walking spaces, needs a tool that will a...
Creating a complex virtual environment with human inhabitants that behave as we would expect real hu...
Many Virtual Reality-based applications enable the user to actively participate in the virtual envir...
Massive virtual models are one of the most computer graphics pieces required on the Internet especia...
Pedestrian modelling and simulation play a fundamental role in reducing risks and implementation cos...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
Space syntax research has found that patterns of pedestrian and vehicular movement are strongly corr...
Man-made entities and humans rely on movement as an essential form of interaction with the world. Wh...
In this paper, we explore interacting with virtual characters in AR along real-world environments. O...
The last few years have seen great maturation in understanding how to use computer graphics technolo...
This paper presents a system that allows end users to design full body interactions with 3D animated...
Automatically animating virtual humans with actions that reflect real human motions is still a chall...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
In this paper, we present a system that generates the behavior of pedestrians in a virtual town with...
Automatically animating virtual humans with actions that reflect real human motions is still a chall...
A town planner, faced with the task of designing attractive walking spaces, needs a tool that will a...
Creating a complex virtual environment with human inhabitants that behave as we would expect real hu...
Many Virtual Reality-based applications enable the user to actively participate in the virtual envir...
Massive virtual models are one of the most computer graphics pieces required on the Internet especia...
Pedestrian modelling and simulation play a fundamental role in reducing risks and implementation cos...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
Space syntax research has found that patterns of pedestrian and vehicular movement are strongly corr...
Man-made entities and humans rely on movement as an essential form of interaction with the world. Wh...
In this paper, we explore interacting with virtual characters in AR along real-world environments. O...
The last few years have seen great maturation in understanding how to use computer graphics technolo...
This paper presents a system that allows end users to design full body interactions with 3D animated...
Automatically animating virtual humans with actions that reflect real human motions is still a chall...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
In this paper, we present a system that generates the behavior of pedestrians in a virtual town with...
Automatically animating virtual humans with actions that reflect real human motions is still a chall...
A town planner, faced with the task of designing attractive walking spaces, needs a tool that will a...