The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order to create more natural virtual humans. Multiple studies were done in order to understand how pedestrians avoid each other, whose insights were used to develop new crowd simulation models. Since studying these behaviours is extremely complex, conditions in experiments are usually simplified to interactions between two walkers and this fact leads to a general lack of knowledge about these avoidance strategies within ecological situations. One of the particularities of the work done in the MimeTIC team is to leverage the use of Virtual Reality in order to explore more complex situations in a fully controlled experimental environment (for instan...
Space syntax research has found that patterns of pedestrian and vehicular movement are strongly corr...
International audienceIn computer animation, the creation of believable and engaging virtual charact...
International audienceIn computer animation, the creation of believable and engaging virtual charact...
Crowd simulation algorithms play an essential role in populating Virtual Reality (VR) environments w...
This study examines attributes of virtual human behavior that may increase the plausibility of a sim...
Pedestrian modelling and simulation play a fundamental role in reducing risks and implementation cos...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
Space syntax research has found that patterns of pedestrian and vehicular movement are strongly corr...
International audienceIn computer animation, the creation of believable and engaging virtual charact...
International audienceIn computer animation, the creation of believable and engaging virtual charact...
Crowd simulation algorithms play an essential role in populating Virtual Reality (VR) environments w...
This study examines attributes of virtual human behavior that may increase the plausibility of a sim...
Pedestrian modelling and simulation play a fundamental role in reducing risks and implementation cos...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
Space syntax research has found that patterns of pedestrian and vehicular movement are strongly corr...
International audienceIn computer animation, the creation of believable and engaging virtual charact...
International audienceIn computer animation, the creation of believable and engaging virtual charact...