This study examines attributes of virtual human behavior that may increase the plausibility of a simulated crowd and affect the user's experience in Virtual Reality. Purpose-developed experiments in both Immersive and semi-Immersive Virtual Reality systems queried the impact of collision and basic interaction between real-users and the virtual crowd and their effect on the apparent realism and ease of navigation within Virtual Reality (VR). Participants' behavior and subjective measurements indicated that facilitating collision avoidance between the user and the virtual crowd makes the virtual characters, the environment, and the whole Virtual Reality system appear more realistic and lifelike. Adding basic social interaction, such as verbal...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
This manuscript presents the result of a series of studies intended to shed light on understanding t...
Sharing experiences with others is an important part of everyday life. Immersive virtual reality (IV...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
Crowd simulation algorithms play an essential role in populating Virtual Reality (VR) environments w...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
This manuscript presents the result of a series of studies intended to shed light on understanding t...
Sharing experiences with others is an important part of everyday life. Immersive virtual reality (IV...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
Crowd simulation algorithms play an essential role in populating Virtual Reality (VR) environments w...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...