International audienceVirtual reality (VR) is a valuable experimental tool for studying human movement, including the analysis of interactions during locomotion tasks for developing crowd simulation algorithms. However, these studies are generally limited to distant interactions in crowds, due to the difficulty of rendering realistic sensations of collisions in VR. In this work, we explore the use of wearable haptics to render contacts during virtual crowd navigation. We focus on the behavioural changes occurring with or without haptic rendering during a navigation task in a dense crowd, as well as on potential after-effects introduced by the use haptic rendering. Our objective is to provide recommendations for designing VR setup to study c...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
Virtual Reality (VR) has become more and more used as a tool to study human behaviour. Indeed, its u...
Virtual Reality (VR) has become more and more used as a tool to study human behaviour. Indeed, its u...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
This study examines attributes of virtual human behavior that may increase the plausibility of a sim...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
International audienceVirtual reality (VR) is a valuable experimental tool for studying human moveme...
Virtual Reality (VR) has become more and more used as a tool to study human behaviour. Indeed, its u...
Virtual Reality (VR) has become more and more used as a tool to study human behaviour. Indeed, its u...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
This study examines attributes of virtual human behavior that may increase the plausibility of a sim...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...