Sharing experiences with others is an important part of everyday life. Immersive virtual reality (IVR) promises to simulate these experiences. However, whether IVR elicits a similar level of social presence as measured in the real world is unclear. It is also uncertain whether AI-driven virtual humans (agents) can elicit a similar level of meaningful social co-presence as people-driven virtual-humans (avatars). The current study demonstrates that both virtual human types can elicit a cognitive impact on a social partner. The current experiment tested participants’ cognitive performance changes in the presence of virtual social partners by measuring the social facilitation effect (SFE). The SFE-related performance change can occur through ei...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
When people do an easy task, and another person is nearby, they tend to do that task better than whe...
A framework for understanding the social responses to virtual humans suggests that human-like charac...
The onset of the coronavirus (COVID-19) pandemic has shifted most of the world toward remote working...
The social facilitation effect describes the change in the performance of the task under the influen...
Social facilitation has been researched for decades, but in the face of the development of virtual r...
Can effects of social influence be elicited in virtual contexts, and if so, under which conditions c...
Can effects of social influence be elicited in virtual contexts, and if so, under which conditions c...
This study examines attributes of virtual human behavior that may increase the plausibility of a sim...
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of ...
The social facilitation effect describes the change in the performance of the task under the influen...
This paper explores whether witnessing an Intelligent Virtual Agent (IVA) in what appears to be a so...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
When people do an easy task, and another person is nearby, they tend to do that task better than whe...
A framework for understanding the social responses to virtual humans suggests that human-like charac...
The onset of the coronavirus (COVID-19) pandemic has shifted most of the world toward remote working...
The social facilitation effect describes the change in the performance of the task under the influen...
Social facilitation has been researched for decades, but in the face of the development of virtual r...
Can effects of social influence be elicited in virtual contexts, and if so, under which conditions c...
Can effects of social influence be elicited in virtual contexts, and if so, under which conditions c...
This study examines attributes of virtual human behavior that may increase the plausibility of a sim...
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of ...
The social facilitation effect describes the change in the performance of the task under the influen...
This paper explores whether witnessing an Intelligent Virtual Agent (IVA) in what appears to be a so...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
When people do an easy task, and another person is nearby, they tend to do that task better than whe...
A framework for understanding the social responses to virtual humans suggests that human-like charac...