This paper explores whether witnessing an Intelligent Virtual Agent (IVA) in what appears to be a socially engaging discussion with a Confederate Virtual Agent (CVA) prior to a direct interaction, can prime a person to feel and behave more socially engaged with the IVA in a subsequent interaction. To explore this social priming phenomenon, we conducted an experiment in which participants in a control group had no priming while those in an experimental group were briefly exposed to an engaging social interaction between an IVA and a nearby CVA (i.e. a virtual actor). The participants primed by exposure to the brief CVA-IVA interaction reported being significantly more excited and alert, perceiving the IVA as more responsive, and showed signi...
Background: Exposure therapy involves exposure to feared stimuli and is considered to be the gold-...
Bergmann K, Eyssel FA, Kopp S. A second chance to make a first impression? How appearance and nonver...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...
This paper explores whether witnessing a Virtual Human (VH) in what appears to be a socially engagin...
We explore whether a peripheral observation of apparent mutual social presence between a real human ...
The social facilitation effect describes the change in the performance of the task under the influen...
Sharing experiences with others is an important part of everyday life. Immersive virtual reality (IV...
International audienceVirtual reality is an effective therapeutic tool in many psychiatric disorders...
When people do an easy task, and another person is nearby, they tend to do that task better than whe...
Politeness behaviors could affect individuals' decisions heavily in their daily lives and may theref...
As a virtual human is provided with more human-like characteristics, will it elicit stronger social ...
Politeness behaviors could affect individuals' decisions heavily in their daily lives and may theref...
Social facilitation has been researched for decades, but in the face of the development of virtual r...
Background: Exposure therapy involves exposure to feared stimuli and is considered to be the gold-...
Background: Exposure therapy involves exposure to feared stimuli and is considered to be the gold-...
Background: Exposure therapy involves exposure to feared stimuli and is considered to be the gold-...
Bergmann K, Eyssel FA, Kopp S. A second chance to make a first impression? How appearance and nonver...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...
This paper explores whether witnessing a Virtual Human (VH) in what appears to be a socially engagin...
We explore whether a peripheral observation of apparent mutual social presence between a real human ...
The social facilitation effect describes the change in the performance of the task under the influen...
Sharing experiences with others is an important part of everyday life. Immersive virtual reality (IV...
International audienceVirtual reality is an effective therapeutic tool in many psychiatric disorders...
When people do an easy task, and another person is nearby, they tend to do that task better than whe...
Politeness behaviors could affect individuals' decisions heavily in their daily lives and may theref...
As a virtual human is provided with more human-like characteristics, will it elicit stronger social ...
Politeness behaviors could affect individuals' decisions heavily in their daily lives and may theref...
Social facilitation has been researched for decades, but in the face of the development of virtual r...
Background: Exposure therapy involves exposure to feared stimuli and is considered to be the gold-...
Background: Exposure therapy involves exposure to feared stimuli and is considered to be the gold-...
Background: Exposure therapy involves exposure to feared stimuli and is considered to be the gold-...
Bergmann K, Eyssel FA, Kopp S. A second chance to make a first impression? How appearance and nonver...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...