The social facilitation effect describes the change in the performance of the task under the influence of the presence of observers. The effect itself consists of two components: social facilitation in simple tasks and social inhibition in complex tasks. In the context of the dynamic development of new technologies, the question of the possible influence on human behavior by virtual characters gains importance. We attempted to critically describe and summarize current research on social facilitation in order to answer the question of whether it occurs in virtual environments. We found 13 relevant studies, 3 of which demonstrated social facilitation, 4 social inhibition and 1 demonstrated the whole effect. The conclusions drawn from the anal...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
There have been decades of research on the usability and educational value of augmented reality. How...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
The social facilitation effect describes the change in the performance of the task under the influen...
When people do an easy task, and another person is nearby, they tend to do that task better than whe...
Social facilitation has been researched for decades, but in the face of the development of virtual r...
As a virtual human is provided with more human-like characteristics, will it elicit stronger social ...
This paper explores whether witnessing an Intelligent Virtual Agent (IVA) in what appears to be a so...
Can effects of social influence be elicited in virtual contexts, and if so, under which conditions c...
Sharing experiences with others is an important part of everyday life. Immersive virtual reality (IV...
Praca opisuje problem facylitacji społecznej w środowisku wirtualnym – efektu opisującego wpływ obec...
There have been decades of research on the usability and educational value of augmented reality. How...
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of ...
This paper explores whether witnessing a Virtual Human (VH) in what appears to be a socially engagin...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
There have been decades of research on the usability and educational value of augmented reality. How...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
The social facilitation effect describes the change in the performance of the task under the influen...
When people do an easy task, and another person is nearby, they tend to do that task better than whe...
Social facilitation has been researched for decades, but in the face of the development of virtual r...
As a virtual human is provided with more human-like characteristics, will it elicit stronger social ...
This paper explores whether witnessing an Intelligent Virtual Agent (IVA) in what appears to be a so...
Can effects of social influence be elicited in virtual contexts, and if so, under which conditions c...
Sharing experiences with others is an important part of everyday life. Immersive virtual reality (IV...
Praca opisuje problem facylitacji społecznej w środowisku wirtualnym – efektu opisującego wpływ obec...
There have been decades of research on the usability and educational value of augmented reality. How...
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of ...
This paper explores whether witnessing a Virtual Human (VH) in what appears to be a socially engagin...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
There have been decades of research on the usability and educational value of augmented reality. How...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...