This manuscript presents the result of a series of studies intended to shed light on understanding the effects of virtual human interactions on users’ impressions. This phenomenon was empirically examined in two distinct scenarios namely Dyadic and Crowd.For the dyadic investigation scenarios (studies one, two, three, and four), I used a medical training interactive software named the Rapid Response Training System (RRTS). This simulation was originally used for training medical personnel in the recognition and detection of signs and symptoms of patient’s medical deterioration. This simulation presented a hospital room with a virtual patient. Users were tasked with checking the patient’s health status over time. Users interacted with a virt...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
Healthcare simulators are learning environments that offer many training opportunities. The integrat...
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to...
The ability of realistic vs stylized representations of virtual characters to elicit emotions in use...
The ability of realistic vs stylized representations of virtual characters to elicit emotions in use...
This study examines attributes of virtual human behavior that may increase the plausibility of a sim...
This thesis is concerned with interaction between people and virtual humans in the context of highly...
The purpose of this research study was to explore the impact of virtual character design on user emo...
© 2018, The Author(s). Agent-based crowd simulations are used for modelling building and space usage...
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potentia...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
The aim of the proposed study is to determine if a virtual human canevoke a measurable inhibitory re...
The aim of the proposed study is to determine if a virtual human canevoke a measurable inhibitory re...
A person’s behavior provides significant information about their emotional state, attitudes, and att...
Virtual reality is rapidly evolving into a pragmatically usable technology for mental health (MH) ap...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
Healthcare simulators are learning environments that offer many training opportunities. The integrat...
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to...
The ability of realistic vs stylized representations of virtual characters to elicit emotions in use...
The ability of realistic vs stylized representations of virtual characters to elicit emotions in use...
This study examines attributes of virtual human behavior that may increase the plausibility of a sim...
This thesis is concerned with interaction between people and virtual humans in the context of highly...
The purpose of this research study was to explore the impact of virtual character design on user emo...
© 2018, The Author(s). Agent-based crowd simulations are used for modelling building and space usage...
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potentia...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
The aim of the proposed study is to determine if a virtual human canevoke a measurable inhibitory re...
The aim of the proposed study is to determine if a virtual human canevoke a measurable inhibitory re...
A person’s behavior provides significant information about their emotional state, attitudes, and att...
Virtual reality is rapidly evolving into a pragmatically usable technology for mental health (MH) ap...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
Healthcare simulators are learning environments that offer many training opportunities. The integrat...
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to...