Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and complex actions. If the agents are human-like (embodied), their actions may be generated from motion capture or procedural animation. In this thesis, we introduce the CaPAR interactive system which combines both these approaches to generate agent-size neutral representations of actions within a framework called Parameterized Action Representation (PAR). Just as a person may learn a new complex physical task by observing another person doing it, our system observes a single trial of a human performing some complex task that involves interaction with self or other objects in the environment and automatically generates semantically rich informat...
In order to efficiently interact with human users, intelligent agents and autonomous systems need th...
We introduce a prototype for building a strategy game. A player can control and modify the behavior ...
The last few years have seen great maturation in understanding how to use computer graphics technolo...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
The last few years have seen great maturation in understanding how to use computer graphics technolo...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
Creating a complex virtual environment with human inhabitants that behave as we would expect real hu...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural...
Man-made entities and humans rely on movement as an essential form of interaction with the world. Wh...
In order to efficiently interact with human users, intelligent agents and autonomous systems need th...
We introduce a prototype for building a strategy game. A player can control and modify the behavior ...
The last few years have seen great maturation in understanding how to use computer graphics technolo...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
The last few years have seen great maturation in understanding how to use computer graphics technolo...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
Creating a complex virtual environment with human inhabitants that behave as we would expect real hu...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural...
Man-made entities and humans rely on movement as an essential form of interaction with the world. Wh...
In order to efficiently interact with human users, intelligent agents and autonomous systems need th...
We introduce a prototype for building a strategy game. A player can control and modify the behavior ...
The last few years have seen great maturation in understanding how to use computer graphics technolo...