This paper presents a system that allows end users to design full body interactions with 3D animated virtual character through a process we call Interactive Performance Capture. This process is embodied in the sense that users design directly by moving and interacting using an interactive machine learning method. Two people improvise an interaction based only on their movements, one plays the part of the virtual character the other plays a real person. Their movements are recorded and they label it with metadata that identifies certain actions and responses. This labeled data is then used to train a Gaussian Mixture Model that is able to recognize new actions and generate suitable responses from the virtual character. A small study showed t...
Intelligent virtual characters are becoming increasingly popular in en tertainment, educational an...
Intelligent virtual characters are becoming increasingly popular in en tertainment, educational an...
Intelligent virtual characters are becoming increasingly popular in en tertainment, educational an...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...
As immersive technologies are increasingly being adopted by artists, dancers and developers in their...
This paper presents a game in which players can customize the behavior of their characters using the...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
The Immersive Interaction Group aims at ensuring active presence through the transparent performance...
This paper describes the design and implementation of a real time animation framework in which anima...
Alongside spoken communication human conversation has a non-verbal component that conveys complex an...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
Engagement with virtual reality (VR) through movement is becoming increasingly important. Therefore,...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
Intelligent virtual characters are becoming increasingly popular in en tertainment, educational an...
Intelligent virtual characters are becoming increasingly popular in en tertainment, educational an...
Intelligent virtual characters are becoming increasingly popular in en tertainment, educational an...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...
As immersive technologies are increasingly being adopted by artists, dancers and developers in their...
This paper presents a game in which players can customize the behavior of their characters using the...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
The Immersive Interaction Group aims at ensuring active presence through the transparent performance...
This paper describes the design and implementation of a real time animation framework in which anima...
Alongside spoken communication human conversation has a non-verbal component that conveys complex an...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
Engagement with virtual reality (VR) through movement is becoming increasingly important. Therefore,...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
Intelligent virtual characters are becoming increasingly popular in en tertainment, educational an...
Intelligent virtual characters are becoming increasingly popular in en tertainment, educational an...
Intelligent virtual characters are becoming increasingly popular in en tertainment, educational an...