The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, animator-intensive methods used in the special effects industry, real-time embodied agents are expected to exist and interact with us live . They can be represent other people or function as autonomous helpers, teammates, or tutors enabling novel interactive educational and training applications. We should be able to interact and communicate with them through modalities we already use, such as language, facial expressions, and gesture. Various aspects and issues in real-time virtual humans will be discussed, including consistent parameterizations for gesture and fac...
2012-01-06Virtual agents are autonomous software characters that support face-to-face interactions w...
Introduction My group at Penn has been exploring the use of Natural Language instructions and other...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
The last few years have seen great maturation in understanding how to use computer graphics technolo...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We introduce a prototype for building a strategy game. A player can control and modify the behavior ...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
We introduce a prototype for building a strategy game. A player can control and modify the behavior ...
Creating a complex virtual environment with human inhabitants that behave as we would expect real hu...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
this paper we outline a broad and integrated approach to creating behaviors for realtime 3D embodied...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
2012-01-06Virtual agents are autonomous software characters that support face-to-face interactions w...
Introduction My group at Penn has been exploring the use of Natural Language instructions and other...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
The last few years have seen great maturation in understanding how to use computer graphics technolo...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural l...
We introduce a prototype for building a strategy game. A player can control and modify the behavior ...
Virtual worlds may be inhabited by intelligent agents who interact by performing various simple and ...
We introduce a prototype for building a strategy game. A player can control and modify the behavior ...
Creating a complex virtual environment with human inhabitants that behave as we would expect real hu...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
this paper we outline a broad and integrated approach to creating behaviors for realtime 3D embodied...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
2012-01-06Virtual agents are autonomous software characters that support face-to-face interactions w...
Introduction My group at Penn has been exploring the use of Natural Language instructions and other...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...