The idea of using physics-based models has received considerable interest in computer graphics and computer vision research the last ten years. The interest arises from the fact that simple geometric primitives cannot accurately represent natural objects. In computer graphics physics-based models are used to generate and visualize constrained shapes, motions of rigid and nonrigid objects and object interactions with the environment for the purposes of animation. On the other hand, in computer vision, the method applies to complex 3-D shape representation, shape reconstruction and motion estimation. In this paper we review two models that have been used in computer graphics and two models that apply to both areas. In the area of computer gr...
We describe a system for the animation of rigid and deformable models. The system uses the approache...
grantor: University of TorontoIn this thesis we show that physically based animation of de...
This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the...
The idea of using physics-based models has received considerable interest in computer graphics and c...
Physically based modeling is a growing trend in computer animation. There are many implementations a...
This thesis develops a physics-based framework for 3D shape and nonrigid motion modeling for compute...
International audienceAmong the many physically-based modelling techniques, various have been design...
This thesis develops a physics-based framework for 3D shape and nonrigid motion modeling for compute...
(Dissertation) This thesis develops a physics-based framework for 3D shape and nonrigid motion model...
Although kinematic modelling methods are adequate for describing the shapes of static objects, they ...
The computational modelling of deformations has been actively studied for the last thirty years. Thi...
grantor: University of TorontoThis dissertation presents a new technique, based on dynamic...
In an earlier work we proposed a class of physically based models suitable for animating flexible ob...
This paper will provide an overview of animation techniques and methods which are or in the future w...
This paper will provide an overview of animation techniques and methods which are or in the future w...
We describe a system for the animation of rigid and deformable models. The system uses the approache...
grantor: University of TorontoIn this thesis we show that physically based animation of de...
This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the...
The idea of using physics-based models has received considerable interest in computer graphics and c...
Physically based modeling is a growing trend in computer animation. There are many implementations a...
This thesis develops a physics-based framework for 3D shape and nonrigid motion modeling for compute...
International audienceAmong the many physically-based modelling techniques, various have been design...
This thesis develops a physics-based framework for 3D shape and nonrigid motion modeling for compute...
(Dissertation) This thesis develops a physics-based framework for 3D shape and nonrigid motion model...
Although kinematic modelling methods are adequate for describing the shapes of static objects, they ...
The computational modelling of deformations has been actively studied for the last thirty years. Thi...
grantor: University of TorontoThis dissertation presents a new technique, based on dynamic...
In an earlier work we proposed a class of physically based models suitable for animating flexible ob...
This paper will provide an overview of animation techniques and methods which are or in the future w...
This paper will provide an overview of animation techniques and methods which are or in the future w...
We describe a system for the animation of rigid and deformable models. The system uses the approache...
grantor: University of TorontoIn this thesis we show that physically based animation of de...
This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the...