The computational modelling of deformations has been actively studied for the last thirty years. This is mainly due to its large range of applications that include computer animation, medical imaging, shape estimation, face deformation as well as other parts of the human body, and object tracking. In addition, these advances have been supported by the evolution of computer processing capabilities, enabling realism in a more sophisticated way. This book encompasses relevant works of expert researchers in the field of deformation models and their applications. The book is divided into two main parts. The first part presents recent object deformation techniques from the point of view of computer graphics and computer animation. The second par...
We continue our development of physically-based models for animating nonrigid objects in simulated p...
This paper surveys the modeling methods for deformable human body and motion analysis in the recent ...
Deformation is a big part of 3d animation. The time when only rigidly bendingthe joints was enough, ...
Non-rigid solid object deformations techniques have been widely used in the computer graphics commun...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
This thesis develops a physics-based framework for 3D shape and nonrigid motion modeling for compute...
(Dissertation) This thesis develops a physics-based framework for 3D shape and nonrigid motion model...
Modelling dynamic pose deformations of human subjects is an important topic in many research applica...
GORDON COLLINS and ADRIAN HILTON present a review of methods for the construction and deformation of...
In everyday life, geometric shapes surround us, and understanding geometric concepts has been a goal...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
Objects deform in response to contact forces exerted on them. The deformation depends on material pr...
Objects deform in response to contact forces exerted on them. The deformation depends on material pr...
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling ...
We continue our development of physically-based models for animating nonrigid objects in simulated p...
This paper surveys the modeling methods for deformable human body and motion analysis in the recent ...
Deformation is a big part of 3d animation. The time when only rigidly bendingthe joints was enough, ...
Non-rigid solid object deformations techniques have been widely used in the computer graphics commun...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
This thesis develops a physics-based framework for 3D shape and nonrigid motion modeling for compute...
(Dissertation) This thesis develops a physics-based framework for 3D shape and nonrigid motion model...
Modelling dynamic pose deformations of human subjects is an important topic in many research applica...
GORDON COLLINS and ADRIAN HILTON present a review of methods for the construction and deformation of...
In everyday life, geometric shapes surround us, and understanding geometric concepts has been a goal...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
Objects deform in response to contact forces exerted on them. The deformation depends on material pr...
Objects deform in response to contact forces exerted on them. The deformation depends on material pr...
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling ...
We continue our development of physically-based models for animating nonrigid objects in simulated p...
This paper surveys the modeling methods for deformable human body and motion analysis in the recent ...
Deformation is a big part of 3d animation. The time when only rigidly bendingthe joints was enough, ...