Non-rigid solid object deformations techniques have been widely used in the computer graphics community to simulate and animate deformable objects. Both offline and real time applications have already benefited from deformation techniques evolutions. This paper discussed the most popular geometric deformation techniques used for both real time and offline applications such as virtual surgery and motion pictures. Deformations techniques are divided into two sub deformation type which is non-physical based deformations and physical based deformations. Computer Graphics, Physically Based Modeling, Animation and Virtual Realit
Virtual reality based surgery simulation is expected to provide benefits in many aspects of surgical...
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling ...
We continue our development of physically-based models for animating nonrigid objects in simulated p...
The computational modelling of deformations has been actively studied for the last thirty years. Thi...
Deformable object modeling is a modeling method where one changes the shape of an object. Some appli...
Physical based animations of deformable objects have been used in the field of computer animation, v...
In recent years major effects houses have started to use the finite element method to better model s...
In an earlier work we proposed a class of physically based models suitable for animating flexible ob...
Although kinematic modelling methods are adequate for describing the shapes of static objects, they ...
(Dissertation) This thesis develops a physics-based framework for 3D shape and nonrigid motion model...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
A methodology is presented that enables to express any deformation technique in a unique framework. ...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, d...
This research features a new solid modeling system utilizing force inputs. In this system, a user ca...
Virtual reality based surgery simulation is expected to provide benefits in many aspects of surgical...
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling ...
We continue our development of physically-based models for animating nonrigid objects in simulated p...
The computational modelling of deformations has been actively studied for the last thirty years. Thi...
Deformable object modeling is a modeling method where one changes the shape of an object. Some appli...
Physical based animations of deformable objects have been used in the field of computer animation, v...
In recent years major effects houses have started to use the finite element method to better model s...
In an earlier work we proposed a class of physically based models suitable for animating flexible ob...
Although kinematic modelling methods are adequate for describing the shapes of static objects, they ...
(Dissertation) This thesis develops a physics-based framework for 3D shape and nonrigid motion model...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
A methodology is presented that enables to express any deformation technique in a unique framework. ...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, d...
This research features a new solid modeling system utilizing force inputs. In this system, a user ca...
Virtual reality based surgery simulation is expected to provide benefits in many aspects of surgical...
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling ...
We continue our development of physically-based models for animating nonrigid objects in simulated p...