We describe a system for the animation of rigid and deformable models. The system uses the approaches from elasticity theory for animating the models. Two different formulations, namely the primal and the hybrid formulations, are implemented so that the user could select the suitable one for an animation depending on the rigidity of the models. Collision of the models with impenetrable obstacles and constraining model points to fixed positions in space are implemented for use in the animations. © 1993
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Implementation of Deformable Objects i With in depth focus on deformable surfaces, we have successfu...
Although kinematic modelling methods are adequate for describing the shapes of static objects, they ...
In an earlier work we proposed a class of physically based models suitable for animating flexible ob...
The theoretical background and implementation for a computer animation system to model a general cla...
Continuous deformable models are generally represented using a grid of control points. The elastic p...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...
Abstract. This paper describes a system for the animation of fracturing of brittle objects. The syst...
Cataloged from PDF version of article.Continuous deformable models are generally represented using a...
This paper describes a system for the animation of fracturing brittle objects. The system combines r...
This paper describes a system for the animation of fracturing brittle objects. The system combines r...
We present an interface between a deformable body mechanics model and a rigid body mechanics model. ...
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Implementation of Deformable Objects i With in depth focus on deformable surfaces, we have successfu...
Although kinematic modelling methods are adequate for describing the shapes of static objects, they ...
In an earlier work we proposed a class of physically based models suitable for animating flexible ob...
The theoretical background and implementation for a computer animation system to model a general cla...
Continuous deformable models are generally represented using a grid of control points. The elastic p...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...
Abstract. This paper describes a system for the animation of fracturing of brittle objects. The syst...
Cataloged from PDF version of article.Continuous deformable models are generally represented using a...
This paper describes a system for the animation of fracturing brittle objects. The system combines r...
This paper describes a system for the animation of fracturing brittle objects. The system combines r...
We present an interface between a deformable body mechanics model and a rigid body mechanics model. ...
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Implementation of Deformable Objects i With in depth focus on deformable surfaces, we have successfu...