International audienceAmong the many physically-based modelling techniques, various have been designed in computer graphics for movement synthesis and animation. In this text, we present the main of them based more on the types of principles and techniques than on the type of objects: particle-based methods (particles systems, particle modelling, mass-interaction generic formalism, smooth particles), numerical resolution of mathematical continuous equations, solid-based methods (finite elements method, solid physics)
International audienceIn this paper, we describe a general methodology for the realistic modelling a...
Mass – Interaction physical modeling is a powerful formalism for the simulation of various dynamic b...
Mass – Interaction physical modeling is a powerful formalism for the simulation of various dynamic b...
International audienceIn 1978, computers were not enough powerfull for large simulations required by...
International audiencePhysically-based modelling have developed considerably for the past 20 years i...
The idea of using physics-based models has received considerable interest in computer graphics and c...
Physically based modeling is a growing trend in computer animation. There are many implementations a...
The idea of using physics-based models has received considerable interest in computer graphics and c...
International audienceA model can be said to be physically-based when the modelling and the synthesi...
What is truly a stake in Computer Graphics is no more really the synthesis of photorealistic images ...
Published under the name Marie-Paule GascuelInternational audienceThis paper describes a method for ...
This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the...
Although kinematic modelling methods are adequate for describing the shapes of static objects, they ...
International audienceThis paper describes a method that facilitates the use of physically based mod...
International audienceIn this paper, we describe a general methodology for the realistic modelling a...
International audienceIn this paper, we describe a general methodology for the realistic modelling a...
Mass – Interaction physical modeling is a powerful formalism for the simulation of various dynamic b...
Mass – Interaction physical modeling is a powerful formalism for the simulation of various dynamic b...
International audienceIn 1978, computers were not enough powerfull for large simulations required by...
International audiencePhysically-based modelling have developed considerably for the past 20 years i...
The idea of using physics-based models has received considerable interest in computer graphics and c...
Physically based modeling is a growing trend in computer animation. There are many implementations a...
The idea of using physics-based models has received considerable interest in computer graphics and c...
International audienceA model can be said to be physically-based when the modelling and the synthesi...
What is truly a stake in Computer Graphics is no more really the synthesis of photorealistic images ...
Published under the name Marie-Paule GascuelInternational audienceThis paper describes a method for ...
This tutorial will focus on the physical principles of kinematics and dynamics. After explaining the...
Although kinematic modelling methods are adequate for describing the shapes of static objects, they ...
International audienceThis paper describes a method that facilitates the use of physically based mod...
International audienceIn this paper, we describe a general methodology for the realistic modelling a...
International audienceIn this paper, we describe a general methodology for the realistic modelling a...
Mass – Interaction physical modeling is a powerful formalism for the simulation of various dynamic b...
Mass – Interaction physical modeling is a powerful formalism for the simulation of various dynamic b...