We present an analysis of eye tracking data produced during a quality-focused user study of our own foveated ray tracing method. Generally, foveated rendering serves the purpose of adapting actual rendering methods to a user’s gaze. This leads to performance improvements which also allow for the use of methods like ray tracing, which would be computationally too expensive otherwise, in fields like virtual reality (VR), where high rendering performance is important to achieve immersion, or fields like scientific and information visualization, where large amounts of data may hinder real-time rendering capabilities. We provide an overview of our rendering system itself as well as information about the data we collected during the user study, b...
At full resolution, path tracing cannot be deployed in real-time based on current graphics hardware...
Contemporary digital displays feature multi-million pixels at ever-increasing refresh rates. Reality...
Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactiv...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
Mixed reality applications require natural visualizations. Ray tracing is one of the candidates for ...
The combination of eye tracking and HMDs benefit each other in many ways, one such benefit being fov...
In this paper we introduce a method for acceleration of the real time ray tracing by using character...
Computer graphics is responsible for the creation of beautiful and realistic content. However, visua...
Virtual Reality (VR) places demanding requirements on the rendering pipeline: the rendering is stere...
The human eye's visual acuity is greatest in a region near the centre of the retina known as th...
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, commu...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is int...
Head pose is utilized to approximate a user\u27s line-of-sight for real-time image rendering and int...
At full resolution, path tracing cannot be deployed in real-time based on current graphics hardware...
Contemporary digital displays feature multi-million pixels at ever-increasing refresh rates. Reality...
Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactiv...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
Mixed reality applications require natural visualizations. Ray tracing is one of the candidates for ...
The combination of eye tracking and HMDs benefit each other in many ways, one such benefit being fov...
In this paper we introduce a method for acceleration of the real time ray tracing by using character...
Computer graphics is responsible for the creation of beautiful and realistic content. However, visua...
Virtual Reality (VR) places demanding requirements on the rendering pipeline: the rendering is stere...
The human eye's visual acuity is greatest in a region near the centre of the retina known as th...
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, commu...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is int...
Head pose is utilized to approximate a user\u27s line-of-sight for real-time image rendering and int...
At full resolution, path tracing cannot be deployed in real-time based on current graphics hardware...
Contemporary digital displays feature multi-million pixels at ever-increasing refresh rates. Reality...
Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactiv...