Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tremendous opportunities for human subjects researchers. Accessible eye-tracking in VR opens new opportunities for highly controlled experimental setups in which participants can engage novel 3D digital environments. However, because VR embedded eye-tracking differs from the majority of historical eye-tracking research, in both providing for relatively unconstrained movement and stimulus presentation distances, there is a need for greater discussion around methods for implementation and validation of VR based eye-tracking tools. The aim of this paper is to provide a practical introduction to the challenges of, and methods for, 3D gaze-tracking ...
Research has shown that sensor data generated by a user during a VR experience is closely related to...
Tracking user’s visual attention is a fundamental aspect in novel human-computer interaction paradig...
Pfeiffer T, Latoschik ME, Wachsmuth I. Evaluation of binocular eye trackers and algorithms for 3D ga...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is int...
This systematic literature review presents an update on developments in 3D visualization techniques ...
A growing number of virtual reality devices now include eye tracking technology, which can facilitat...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Eye tracking technology is advancing swiftly and many areas of research have begun taking advantage ...
To effectively utilize a gaze tracker in user interaction it is important to know the quality of the...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
We present a dataset of eye-movement recordings obtained in virtual reality during videogame play. 1...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluat...
Research has shown that sensor data generated by a user during a VR experience is closely related to...
Tracking user’s visual attention is a fundamental aspect in novel human-computer interaction paradig...
Pfeiffer T, Latoschik ME, Wachsmuth I. Evaluation of binocular eye trackers and algorithms for 3D ga...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is int...
This systematic literature review presents an update on developments in 3D visualization techniques ...
A growing number of virtual reality devices now include eye tracking technology, which can facilitat...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Eye tracking technology is advancing swiftly and many areas of research have begun taking advantage ...
To effectively utilize a gaze tracker in user interaction it is important to know the quality of the...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
We present a dataset of eye-movement recordings obtained in virtual reality during videogame play. 1...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluat...
Research has shown that sensor data generated by a user during a VR experience is closely related to...
Tracking user’s visual attention is a fundamental aspect in novel human-computer interaction paradig...
Pfeiffer T, Latoschik ME, Wachsmuth I. Evaluation of binocular eye trackers and algorithms for 3D ga...