Virtual Reality (VR) places demanding requirements on the rendering pipeline: the rendering is stereoscopic and the refresh rate should be as high as 95Hz to make VR immersive. One promising technique for making the final push to meet these requirements is foveated rendering, where the rendering effort is prioritized on the areas where the user’s gaze lies. This requires rapid adjustment of level of detail based on screen space coordinates. Path tracing allows this kind of changes without much extra work. However, real-time path tracing is fairly new concept. This paper is a literature review of techniques related to optimizing path tracing with foveated rendering. In addition, we provide a theoretical estimation of performance gains availabl...
Humans have sharp central vision but low peripheral visual acuity. Prior work has taken advantage of...
A major obstacle for real-time rendering of high-fidelity graphics is computational complexity. A ke...
: This paper considers the extension of a realtime graphics renderer to support fovea enhancement---...
At full resolution, path tracing cannot be deployed in real-time based on current graphics hardware...
Computing power is still the limiting factor in photorealistic real-time rendering. Foveated renderi...
The combination of eye tracking and HMDs benefit each other in many ways, one such benefit being fov...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
Real-time photorealistic rendering requires a lot of computational power. Foveated rendering reduces...
Computer graphics is responsible for the creation of beautiful and realistic content. However, visua...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
The human eye's visual acuity is greatest in a region near the centre of the retina known as th...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
Virtual Reality (VR) is a rapidly growing domain that requires high-fidelity graphics for immersion....
Funding Information: We would like to thank Enrico Masala for valuable insights into video compressi...
Since the introduction of the rendering equation in 1986, there have been numerous path tracing appr...
Humans have sharp central vision but low peripheral visual acuity. Prior work has taken advantage of...
A major obstacle for real-time rendering of high-fidelity graphics is computational complexity. A ke...
: This paper considers the extension of a realtime graphics renderer to support fovea enhancement---...
At full resolution, path tracing cannot be deployed in real-time based on current graphics hardware...
Computing power is still the limiting factor in photorealistic real-time rendering. Foveated renderi...
The combination of eye tracking and HMDs benefit each other in many ways, one such benefit being fov...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
Real-time photorealistic rendering requires a lot of computational power. Foveated rendering reduces...
Computer graphics is responsible for the creation of beautiful and realistic content. However, visua...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
The human eye's visual acuity is greatest in a region near the centre of the retina known as th...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
Virtual Reality (VR) is a rapidly growing domain that requires high-fidelity graphics for immersion....
Funding Information: We would like to thank Enrico Masala for valuable insights into video compressi...
Since the introduction of the rendering equation in 1986, there have been numerous path tracing appr...
Humans have sharp central vision but low peripheral visual acuity. Prior work has taken advantage of...
A major obstacle for real-time rendering of high-fidelity graphics is computational complexity. A ke...
: This paper considers the extension of a realtime graphics renderer to support fovea enhancement---...