Contemporary digital displays feature multi-million pixels at ever-increasing refresh rates. Reality, on the other hand, provides us with a view of the world that is continuous in space and time. The discrepancy between viewing the physical world and its sampled depiction on digital displays gives rise to perceptual quality degradations. By measuring or estimating where we look, gaze-contingent algorithms aim at exploiting the way we visually perceive to remedy visible artifacts. This dissertation presents a variety of novel gaze-contingent algorithms and respective perceptual studies. Chapter 4 and 5 present methods to boost perceived visual quality of conventional video footage when viewed on commodity monitors or projectors. In Chapter 6...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
In everyday life, we are confronted with a growing amount of digital content that is integrated into...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluat...
Die Einblendung von virtuellen Objekten in die reale Umgebung war damals nur aus Filmen bekannt. Mit...
Everyday a huge amount of visual information enters the human brain through the eyes; meanwhile, a c...
It is often said that the eyes are the window to the soul. While science might never be able to prov...
Summarization: Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, he...
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. ...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
Cheap and easy to use eye tracking can be used to turn a common display into a gaze-contingent disp...
Die Eye-Tracking-Technologie gewinnt in der aktuellen Forschung und in industriellen Anwendungen zun...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
In recent time devices like Google Glass and Oculus Rift gained a lot of public attention. So the fi...
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, commu...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
In everyday life, we are confronted with a growing amount of digital content that is integrated into...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluat...
Die Einblendung von virtuellen Objekten in die reale Umgebung war damals nur aus Filmen bekannt. Mit...
Everyday a huge amount of visual information enters the human brain through the eyes; meanwhile, a c...
It is often said that the eyes are the window to the soul. While science might never be able to prov...
Summarization: Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, he...
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. ...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
Cheap and easy to use eye tracking can be used to turn a common display into a gaze-contingent disp...
Die Eye-Tracking-Technologie gewinnt in der aktuellen Forschung und in industriellen Anwendungen zun...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
In recent time devices like Google Glass and Oculus Rift gained a lot of public attention. So the fi...
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, commu...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
In everyday life, we are confronted with a growing amount of digital content that is integrated into...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...