The combination of eye tracking and HMDs benefit each other in many ways, one such benefit being foveated rendering, which reduces latency in software made for VR especially well. Real time ray tracing and path tracing have gained interest from companies, developers and consumers after recent research and hardware improve both technologies significantly. For this thesis a path tracing rendering system made for VR is built, and an evaluation is made to find the impact of foveated rendering on the frame rate for the built system. Results show that depending on the features included and where the gaze point is located, foveated rendering provides an increase in frame rates between 1:59 and 10:22 times higher than the same system without foveat...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
One way of increasing 3D rendering performance is the use of foveated rendering. In this thesis a no...
Genom åren har intresset för och satsningar på underhållning i tredimensionellt format (3D) gått i v...
The combination of eye tracking and HMDs benefit each other in many ways, one such benefit being fov...
Virtual Reality (VR) places demanding requirements on the rendering pipeline: the rendering is stere...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
I årene etter at moderne virtual reality headsets kom på markedet i 2016 så har VR blitt brukt til l...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluat...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereo...
With the spread of virtual reality, eye tracker embedded VR headset gradually becomes a trend. A com...
Mänskligt beslutfattande är en viktig faktor i design processen för system och objekt. Medden snabba...
Ray Tracing algorithms have long been the popular choice for rendering realistic images, and in rece...
Interactive 3D computer graphics requires a lot of computational resources to render a high quality ...
Contemporary digital displays feature multi-million pixels at ever-increasing refresh rates. Reality...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
One way of increasing 3D rendering performance is the use of foveated rendering. In this thesis a no...
Genom åren har intresset för och satsningar på underhållning i tredimensionellt format (3D) gått i v...
The combination of eye tracking and HMDs benefit each other in many ways, one such benefit being fov...
Virtual Reality (VR) places demanding requirements on the rendering pipeline: the rendering is stere...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
I årene etter at moderne virtual reality headsets kom på markedet i 2016 så har VR blitt brukt til l...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluat...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereo...
With the spread of virtual reality, eye tracker embedded VR headset gradually becomes a trend. A com...
Mänskligt beslutfattande är en viktig faktor i design processen för system och objekt. Medden snabba...
Ray Tracing algorithms have long been the popular choice for rendering realistic images, and in rece...
Interactive 3D computer graphics requires a lot of computational resources to render a high quality ...
Contemporary digital displays feature multi-million pixels at ever-increasing refresh rates. Reality...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
One way of increasing 3D rendering performance is the use of foveated rendering. In this thesis a no...
Genom åren har intresset för och satsningar på underhållning i tredimensionellt format (3D) gått i v...