If Walking-in-place (WIP) techniques are to be considered a useful way of facilitating virtual locomotion, it is crucial that the user remains stationary with respect to the physical environment. However, it has recently been documented that WIP locmotion may lead to Unintended Positional Drift (UPD). Users walking in place while wearing a head-mounted display tend to physically drift in the direction which they are headed within the virtual environment. This paper details a within-subjects study evaluating different methods for minimizing UPD. The study included 14 conditions: 13 different types of feedback informing the user that a certain amount of drift had occurred and a control condition devoid of feedback. The feedback differed in te...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
Walking-in-place (WIP) is a locomotion technique that enables users to walk infinitely through vast ...
© 2019 IEEE. When human operators locomote actively in virtual environments (VE), the movement range...
Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomo...
Walking-In-Place interaction techniques seem particularly useful in relation to immersive virtual en...
Walking-In-Place (WIP) techniques have potential in terms of solving the problem arising when an imm...
Walking-In-Place (WIP) techniques provide one possible solution to the problem emerging when an imme...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
Virtual reality is today being applied to an increasing number of fields such as education, industry...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion withi...
International audienceVirtual steering techniques enable users to navigate in larger Virtual Environ...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
The ability of a user to move to different locations within a virtual environment (VE) is a fundamen...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
Walking-in-place (WIP) is a locomotion technique that enables users to walk infinitely through vast ...
© 2019 IEEE. When human operators locomote actively in virtual environments (VE), the movement range...
Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomo...
Walking-In-Place interaction techniques seem particularly useful in relation to immersive virtual en...
Walking-In-Place (WIP) techniques have potential in terms of solving the problem arising when an imm...
Walking-In-Place (WIP) techniques provide one possible solution to the problem emerging when an imme...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
Virtual reality is today being applied to an increasing number of fields such as education, industry...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion withi...
International audienceVirtual steering techniques enable users to navigate in larger Virtual Environ...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
The ability of a user to move to different locations within a virtual environment (VE) is a fundamen...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
Walking-in-place (WIP) is a locomotion technique that enables users to walk infinitely through vast ...
© 2019 IEEE. When human operators locomote actively in virtual environments (VE), the movement range...