Virtual reality is today being applied to an increasing number of fields such as education, industry, medicine, or gaming. Attention guidance methods are used in virtual reality to help users navigate the virtual environment without being overwhelmed by the overabundance of sensory stimuli. However, visual attention guidance methods can be overt, distracting and confusing as they often consist of artefacts placed in the center of the user’s field of view. This is the case for the arrow method, which consists of an arrow pointing towards a target object and which serves as a reference for our study. In this paper, we compare such an arrow to two methods that are less distracting and more subtle: haptic feedback and temporal luminance modulat...
We investigate the mechanisms of attentional orienting in a 360-degree virtual environments. Through...
In this study, we investigate the influence of visual feedback on haptic exploration. A haptic searc...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
Advances in Virtual reality have brought opportunities for cinematic content to the users by allowin...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
Mechanisms for guiding a user's visual attention to a particular point of interest play a crucial ro...
If Walking-in-place (WIP) techniques are to be considered a useful way of facilitating virtual locom...
Abstract. In this paper, we investigated the effects of guided and unguided style VR learning on use...
International audienceThis paper studies the design and application of a novel visual attention mode...
Moringing Talk Session: Perception and action: LocomotionAlthough previous studies have shown that o...
Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomo...
In this study we investigate the influence of visual feedback on haptic exploration. A haptic search...
Immersive computer-generated environments (aka virtual reality, VR) are limited by the physical spac...
Movement-compensating interactions like teleportation are commonly deployed techniques in virtual re...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
We investigate the mechanisms of attentional orienting in a 360-degree virtual environments. Through...
In this study, we investigate the influence of visual feedback on haptic exploration. A haptic searc...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
Advances in Virtual reality have brought opportunities for cinematic content to the users by allowin...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
Mechanisms for guiding a user's visual attention to a particular point of interest play a crucial ro...
If Walking-in-place (WIP) techniques are to be considered a useful way of facilitating virtual locom...
Abstract. In this paper, we investigated the effects of guided and unguided style VR learning on use...
International audienceThis paper studies the design and application of a novel visual attention mode...
Moringing Talk Session: Perception and action: LocomotionAlthough previous studies have shown that o...
Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomo...
In this study we investigate the influence of visual feedback on haptic exploration. A haptic search...
Immersive computer-generated environments (aka virtual reality, VR) are limited by the physical spac...
Movement-compensating interactions like teleportation are commonly deployed techniques in virtual re...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
We investigate the mechanisms of attentional orienting in a 360-degree virtual environments. Through...
In this study, we investigate the influence of visual feedback on haptic exploration. A haptic searc...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...