This paper describes an experiment which was conducted to evaluate the influence of haptic feedback on the perception of self-motion in virtual reality. Participants were asked to estimate the angles of turns made during a passive visual navigation. Sometimes, during a turn, a haptic feedback was sent to the dominant hand of the participants. This haptic feedback consisted in rotating the participants ’ fist by the same angular value as the visual turn. The presence of haptic feedback globally influenced the performances of the participants. On average, with haptic feedback, the participants less under-estimated the angles the turns made in the visual navigation. These results suggest that the perception of self-motion could be improved in ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
International audienceWhile virtual reality applications flourish, there is a growing need for techn...
In the current consumer market, Virtual reality experiences are predominantly generated through visu...
The perception of one’s own body is a complex mechanism that can be disturbed by conflicting sensory...
This research expands existing knowledge on the role of multisensorial haptic stimulation on motion ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
International audienceProducing sensations of motion in driving simulators often requires using cumb...
International audienceThis paper investigates the relationship between fine motor skill training in ...
In this paper we describe several experiments whose goal is to evaluate the role of plantar vibrotac...
Virtual reality (VR) has been shown to have significant impacts on the efficacy of rehabilitation, i...
Virtual Reality (VR) has been shown to have significant impacts on the efficacy of rehabilitation, i...
Humans use all their senses when they explore and interact with the environment. In human-machine in...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
International audienceWhile virtual reality applications flourish, there is a growing need for techn...
In the current consumer market, Virtual reality experiences are predominantly generated through visu...
The perception of one’s own body is a complex mechanism that can be disturbed by conflicting sensory...
This research expands existing knowledge on the role of multisensorial haptic stimulation on motion ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
International audienceProducing sensations of motion in driving simulators often requires using cumb...
International audienceThis paper investigates the relationship between fine motor skill training in ...
In this paper we describe several experiments whose goal is to evaluate the role of plantar vibrotac...
Virtual reality (VR) has been shown to have significant impacts on the efficacy of rehabilitation, i...
Virtual Reality (VR) has been shown to have significant impacts on the efficacy of rehabilitation, i...
Humans use all their senses when they explore and interact with the environment. In human-machine in...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...