This paper presents an interactive technique for moving through an immersive virtual environment (or "virtual reality"). The technique is suitable for applications where locomotion is restricted to ground level. The technique is derived from the idea that presence in virtual environments may be enhanced the stronger the match between proprioceptive information from human body movements, and sensory feedback from the computer generated displays. The technique is an attempt to simulate body movements associated with walking. The participant "walks in place " to move through the virtual environment across distances greater than the physical limitations imposed by the electro-magnetic tracking devices. A neural network is us...
This paper investigates the use of camera motions, in order to improve the sensation of walking in a...
One of the main goals of immersive virtual reality is to allow people to walk in virtual environment...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
This book presents a survey of past and recent developments on human walking in virtual environments...
This book presents a survey of past and recent developments on human walking in virtual environments...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
A study by Slater, et al., [1995] indicated that naive subjects in an immersive virtual environment ...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons ...
Immersive virtual reality (IVR) is an artificially designed environment that can be used to produce ...
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion withi...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
This paper investigates the use of camera motions, in order to improve the sensation of walking in a...
One of the main goals of immersive virtual reality is to allow people to walk in virtual environment...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
This book presents a survey of past and recent developments on human walking in virtual environments...
This book presents a survey of past and recent developments on human walking in virtual environments...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
A study by Slater, et al., [1995] indicated that naive subjects in an immersive virtual environment ...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons ...
Immersive virtual reality (IVR) is an artificially designed environment that can be used to produce ...
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion withi...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
This paper investigates the use of camera motions, in order to improve the sensation of walking in a...
One of the main goals of immersive virtual reality is to allow people to walk in virtual environment...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...