Walking-In-Place (WIP) techniques have potential in terms of solving the problem arising when an immersive virtual environment offers a larger freedom of movement than the physical environment. Such techniques are particularly useful when the spatial constraints are very prominent, as they are likely to be in relation to immersive gaming systems located in the homes of consumers. However, most existing WIP techniques rely on movement of the legs which may cause users, wearing a head mounted display, to unintentionally move. This paper details a within-subjects study performed with the intention of investigating how two alternative types of gestural input relying on arm and hip movements compare to the traditional WIP gesture and keyboard in...
When it comes to locomotion in Virtual Reality (VR), a wide range of different techniques has been p...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
People are interested in traveling in an infinite virtual environment, but no standard navigation me...
Walking-In-Place (WIP) techniques provide one possible solution to the problem emerging when an imme...
If Walking-in-place (WIP) techniques are to be considered a useful way of facilitating virtual locom...
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion withi...
Walking-in-place (WIP) is a locomotion technique that enables users to walk infinitely through vast ...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Abstract. The phenomenon of immersing oneself into virtual environ-ments has been established widely...
Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomo...
To navigate beyond the confines of often limited available positional tracking space, virtual realit...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
When it comes to locomotion in Virtual Reality (VR), a wide range of different techniques has been p...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
People are interested in traveling in an infinite virtual environment, but no standard navigation me...
Walking-In-Place (WIP) techniques provide one possible solution to the problem emerging when an imme...
If Walking-in-place (WIP) techniques are to be considered a useful way of facilitating virtual locom...
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion withi...
Walking-in-place (WIP) is a locomotion technique that enables users to walk infinitely through vast ...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Abstract. The phenomenon of immersing oneself into virtual environ-ments has been established widely...
Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomo...
To navigate beyond the confines of often limited available positional tracking space, virtual realit...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
When it comes to locomotion in Virtual Reality (VR), a wide range of different techniques has been p...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
People are interested in traveling in an infinite virtual environment, but no standard navigation me...