Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of agents. Yet, most of the literature assumes a single initial distribution for the agents, which limits the practical applications of MFGs. Machine Learning has the potential to solve a wider diversity of MFG problems thanks to generalizations capacities. We study how to leverage these generalization properties to learn policies enabling a typical agent to behave optimally against any population distribution. In reference to the Master equation in MFGs, we coin the term “Master policies” to describe them and we prove that a single Master policy provides a Nash equilibrium, whatever the initial distribution. We propose a method to learn such Ma...
Les jeux à champ moyen (MFG) sont une classe de jeux différentiels dans lequel chaque agent est infi...
The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approxim...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occ...
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of ...
In this manuscript, we develop reinforcement learning theory and algorithms for differential games w...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
Mean Field Games (MFG) are a class of differential games in which each agent is infinitesimal and in...
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large popula...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
From understanding the spreading of an epidemic to optimizing traffic flow or biological swarming, m...
Multiagent reinforcement learning algorithms have not been widely adopted in large scale environment...
We analyse the connection between Mean Field Games (MFGs) and a popular Machine Learning model, name...
Recent advances at the intersection of dense large graph limits and mean field games have begun to e...
Mean field games (MFG) and mean field control (MFC) are critical classes of multiagent models for th...
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent...
Les jeux à champ moyen (MFG) sont une classe de jeux différentiels dans lequel chaque agent est infi...
The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approxim...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occ...
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of ...
In this manuscript, we develop reinforcement learning theory and algorithms for differential games w...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
Mean Field Games (MFG) are a class of differential games in which each agent is infinitesimal and in...
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large popula...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
From understanding the spreading of an epidemic to optimizing traffic flow or biological swarming, m...
Multiagent reinforcement learning algorithms have not been widely adopted in large scale environment...
We analyse the connection between Mean Field Games (MFGs) and a popular Machine Learning model, name...
Recent advances at the intersection of dense large graph limits and mean field games have begun to e...
Mean field games (MFG) and mean field control (MFC) are critical classes of multiagent models for th...
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent...
Les jeux à champ moyen (MFG) sont une classe de jeux différentiels dans lequel chaque agent est infi...
The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approxim...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occ...