We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent (OMD). We show that continuous-time OMD provably converges to a Nash equilibrium under a natural and well-motivated set of monotonicity assumptions. This theoretical result nicely extends to multi-population games and to settings involving common noise. A thorough experimental investigation on various single and multi-population MFGs shows that OMD outperforms traditional algorithms such as Fictitious Play (FP). We empirically show that OMD scales up and converges significantly faster than FP by solving, for the first time to our knowledge, examples of MFGs with hundreds of billions states. This study establishes the state-of-the-art for lea...
International audienceWe study how to learn ε-optimal strategies in zero-sum imperfect information g...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
In dynamical systems with a large number of agents, competitive, and cooperative phenomenaoccur in a...
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent...
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large popula...
From understanding the spreading of an epidemic to optimizing traffic flow or biological swarming, m...
International audienceOnline Mirror Descent (OMD) is an important andwidely used class of adaptive l...
Mean Field Games (MFG) are a class of differential games in which each agent is infinitesimal and in...
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of ...
In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the c...
Les jeux à champ moyen (MFG) sont une classe de jeux différentiels dans lequel chaque agent est infi...
Recent advances at the intersection of dense large graph limits and mean field games have begun to e...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occ...
This dissertation studies multi-agent algorithms for learning Nash equilibrium strategies in games w...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
International audienceWe study how to learn ε-optimal strategies in zero-sum imperfect information g...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
In dynamical systems with a large number of agents, competitive, and cooperative phenomenaoccur in a...
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent...
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large popula...
From understanding the spreading of an epidemic to optimizing traffic flow or biological swarming, m...
International audienceOnline Mirror Descent (OMD) is an important andwidely used class of adaptive l...
Mean Field Games (MFG) are a class of differential games in which each agent is infinitesimal and in...
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of ...
In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the c...
Les jeux à champ moyen (MFG) sont une classe de jeux différentiels dans lequel chaque agent est infi...
Recent advances at the intersection of dense large graph limits and mean field games have begun to e...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occ...
This dissertation studies multi-agent algorithms for learning Nash equilibrium strategies in games w...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
International audienceWe study how to learn ε-optimal strategies in zero-sum imperfect information g...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
In dynamical systems with a large number of agents, competitive, and cooperative phenomenaoccur in a...