Recent advances at the intersection of dense large graph limits and mean field games have begun to enable the scalable analysis of a broad class of dynamical sequential games with large numbers of agents. So far, results have been largely limited to graphon mean field systems with continuous-time diffusive or jump dynamics, typically without control and with little focus on computational methods. We propose a novel discrete-time formulation for graphon mean field games as the limit of non-linear dense graph Markov games with weak interaction. On the theoretical side, we give extensive and rigorous existence and approximation properties of the graphon mean field solution in sufficiently large systems. On the practical side, we provide genera...
The paper develops a framework for the analysis of finite n-player games, recurrently played by rand...
This paper deals with the derivation of the mean-field limit for multi-agent systems on a large clas...
We consider learning approximate Nash equilibria for discrete-time mean-field games with nonlinear s...
Very large networks linking dynamical agents are now ubiquitous and there is significant interest in...
Mean Field Games (MFG) are the infinite-population analogue of symmetric stochastic differential gam...
We propose an approach to modelling large-scale multi-agent dynamical systems allowing interactions ...
The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approxim...
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of ...
In this paper, we present a sequential decomposition algorithm equivalent of Master equation to comp...
This paper establishes unique solvability of a class of Graphon Mean Field Game equations. The speci...
We propose an approach to modeling large-scale multi-agent dynamical systems allowing interactions a...
This paper introduces a new class of multi-agent discrete-time dynamic games, known in the literatur...
In this manuscript, we develop reinforcement learning theory and algorithms for differential games w...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent...
The paper develops a framework for the analysis of finite n-player games, recurrently played by rand...
This paper deals with the derivation of the mean-field limit for multi-agent systems on a large clas...
We consider learning approximate Nash equilibria for discrete-time mean-field games with nonlinear s...
Very large networks linking dynamical agents are now ubiquitous and there is significant interest in...
Mean Field Games (MFG) are the infinite-population analogue of symmetric stochastic differential gam...
We propose an approach to modelling large-scale multi-agent dynamical systems allowing interactions ...
The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approxim...
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of ...
In this paper, we present a sequential decomposition algorithm equivalent of Master equation to comp...
This paper establishes unique solvability of a class of Graphon Mean Field Game equations. The speci...
We propose an approach to modeling large-scale multi-agent dynamical systems allowing interactions a...
This paper introduces a new class of multi-agent discrete-time dynamic games, known in the literatur...
In this manuscript, we develop reinforcement learning theory and algorithms for differential games w...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent...
The paper develops a framework for the analysis of finite n-player games, recurrently played by rand...
This paper deals with the derivation of the mean-field limit for multi-agent systems on a large clas...
We consider learning approximate Nash equilibria for discrete-time mean-field games with nonlinear s...