Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further scale up using RL is that existing algorithms to solve MFGs require the mixing of approximated quantities such as strategies or $q$-values. This is far from being trivial in the case of non-linear function approximation that enjoy good generalization properties, e.g. neural networks. We propose two methods to address this shortcoming. The first one learns a mixed strategy from distillation of historical data into a neural network and is applied t...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occ...
We analyse the connection between Mean Field Games (MFGs) and a popular Machine Learning model, name...
Existing multi-agent reinforcement learning methods are limited typically to a small number of agent...
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent...
From understanding the spreading of an epidemic to optimizing traffic flow or biological swarming, m...
International audienceWe present a method enabling a large number of agents to learn how to flock, w...
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of ...
Multiagent reinforcement learning algorithms have not been widely adopted in large scale environment...
In this manuscript, we develop reinforcement learning theory and algorithms for differential games w...
Mean field games (MFG) and mean field control (MFC) are critical classes of multiagent models for th...
Mean field games (MFGs) provide a mathematically tractable framework for modelling large-scale multi...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
One of the most popular methods for learning Nash equilibrium (NE) in large-scale imperfect informat...
The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approxim...
Many real-world applications can be described as large-scale games of imperfect information. To deal...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occ...
We analyse the connection between Mean Field Games (MFGs) and a popular Machine Learning model, name...
Existing multi-agent reinforcement learning methods are limited typically to a small number of agent...
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent...
From understanding the spreading of an epidemic to optimizing traffic flow or biological swarming, m...
International audienceWe present a method enabling a large number of agents to learn how to flock, w...
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of ...
Multiagent reinforcement learning algorithms have not been widely adopted in large scale environment...
In this manuscript, we develop reinforcement learning theory and algorithms for differential games w...
Mean field games (MFG) and mean field control (MFC) are critical classes of multiagent models for th...
Mean field games (MFGs) provide a mathematically tractable framework for modelling large-scale multi...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
One of the most popular methods for learning Nash equilibrium (NE) in large-scale imperfect informat...
The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approxim...
Many real-world applications can be described as large-scale games of imperfect information. To deal...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occ...
We analyse the connection between Mean Field Games (MFGs) and a popular Machine Learning model, name...
Existing multi-agent reinforcement learning methods are limited typically to a small number of agent...