Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occupancy measure induced by the agent's policy. This encompasses not only RL but also imitation learning and exploration, among others. Yet, this more general paradigm invalidates the classical Bellman equations, and calls for new algorithms. Mean-field Games (MFGs) are a continuous approximation of many-agent RL. They consider the limit case of a continuous distribution of identical agents, anonymous with symmetric interests, and reduce the problem to the study of a single representative agent in interaction with the full population. Our core contribution consists in showing that CURL is a subclass of MFGs. We think this important to bridge to...
Existing multi-agent reinforcement learning methods are limited typically to a small number of agent...
Abstract—The paper is concerned with learning in large-scale multi-agent games. The empirical centro...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occ...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of ...
In this manuscript, we develop reinforcement learning theory and algorithms for differential games w...
Mean Field Games (MFG) are a class of differential games in which each agent is infinitesimal and in...
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent...
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large popula...
From understanding the spreading of an epidemic to optimizing traffic flow or biological swarming, m...
Les jeux à champ moyen (MFG) sont une classe de jeux différentiels dans lequel chaque agent est infi...
International audienceWe present a method enabling a large number of agents to learn how to flock, w...
We apply the generalized conditional gradient algorithm to potential mean field games and we show it...
Multiagent reinforcement learning algorithms have not been widely adopted in large scale environment...
Existing multi-agent reinforcement learning methods are limited typically to a small number of agent...
Abstract—The paper is concerned with learning in large-scale multi-agent games. The empirical centro...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occ...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of ...
In this manuscript, we develop reinforcement learning theory and algorithms for differential games w...
Mean Field Games (MFG) are a class of differential games in which each agent is infinitesimal and in...
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent...
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large popula...
From understanding the spreading of an epidemic to optimizing traffic flow or biological swarming, m...
Les jeux à champ moyen (MFG) sont une classe de jeux différentiels dans lequel chaque agent est infi...
International audienceWe present a method enabling a large number of agents to learn how to flock, w...
We apply the generalized conditional gradient algorithm to potential mean field games and we show it...
Multiagent reinforcement learning algorithms have not been widely adopted in large scale environment...
Existing multi-agent reinforcement learning methods are limited typically to a small number of agent...
Abstract—The paper is concerned with learning in large-scale multi-agent games. The empirical centro...
Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lac...