Abstract—The paper is concerned with learning in large-scale multi-agent games. The empirical centroid fictitious play (ECFP) algorithm is a variant of the well-known fictitious play algorithm that is practical and computationally tractable in large-scale games. ECFP has been shown to be an effective tool in learning consensus equilibria (a subset of the Nash equilibria) in certain games. However, the behavior of ECFP has only been characterized in terms of convergence of the networked-average empirical frequencies as opposed to the more traditional notion of learning mixed equilibria, namely the notion of convergence of individual empirical frequencies. The behavior of ECFP in terms of convergence in empirical frequencies is herein studied...
<p>Empirical Centroid Fictitious Play (ECFP) is a generalization of the well-known Fictitious Play (...
Suppose two players repeatedly meet each other to play a game where: 1. each uses a learning rule wi...
Les jeux à champ moyen (MFG) sont une classe de jeux différentiels dans lequel chaque agent est infi...
<p>The paper is concerned with distributed learning in large-scale games. The well-known fictitious ...
This dissertation studies multi-agent algorithms for learning Nash equilibrium strategies in games w...
The paper concerns the development of distributed equilibria learning strategies in large-scale mult...
Abstract—The paper concerns the development of distributed equilibria learning strategies in large-s...
Abstract—Learning processes that converge to mixed-strategy equilibria often exhibit learning only i...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each ...
The paper studies the highly prototypical Fictitious Play (FP) algorithm, as well as a broad class o...
We investigate games whose Nash equilibria are mixed and are unstable under fictitious play-like lea...
Mean Field Games (MFG) are a class of differential games in which each agent is infinitesimal and in...
We present a simulation-based approach for solution of mean field games (MFGs), using the framework ...
This thesis concerns the foundations of equilibrium notions in game theory. Game theory and its equi...
<p>Empirical Centroid Fictitious Play (ECFP) is a generalization of the well-known Fictitious Play (...
Suppose two players repeatedly meet each other to play a game where: 1. each uses a learning rule wi...
Les jeux à champ moyen (MFG) sont une classe de jeux différentiels dans lequel chaque agent est infi...
<p>The paper is concerned with distributed learning in large-scale games. The well-known fictitious ...
This dissertation studies multi-agent algorithms for learning Nash equilibrium strategies in games w...
The paper concerns the development of distributed equilibria learning strategies in large-scale mult...
Abstract—The paper concerns the development of distributed equilibria learning strategies in large-s...
Abstract—Learning processes that converge to mixed-strategy equilibria often exhibit learning only i...
Mean Field Game systems describe equilibrium configurations in differential games with infinitely ma...
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each ...
The paper studies the highly prototypical Fictitious Play (FP) algorithm, as well as a broad class o...
We investigate games whose Nash equilibria are mixed and are unstable under fictitious play-like lea...
Mean Field Games (MFG) are a class of differential games in which each agent is infinitesimal and in...
We present a simulation-based approach for solution of mean field games (MFGs), using the framework ...
This thesis concerns the foundations of equilibrium notions in game theory. Game theory and its equi...
<p>Empirical Centroid Fictitious Play (ECFP) is a generalization of the well-known Fictitious Play (...
Suppose two players repeatedly meet each other to play a game where: 1. each uses a learning rule wi...
Les jeux à champ moyen (MFG) sont une classe de jeux différentiels dans lequel chaque agent est infi...