Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in computational geometry and computer graphics. In this problem, an effective window pruning strategy can significantly affect the actual running time. Due to its importance, we conduct an in-depth study of window pruning operations in this paper, and produce an exhaustive list of scenarios where one window can make another window partially or completely redundant. To identify a maximal number of redundant windows using such pairwise cross checking, we propose a set of procedures to synchronize local window propagation within the same triangle by simultaneously propagating a collection of windows from one triangle edge to its two opposite edges. On...
International audienceComputing an array of all pairs of geodesic distances between the pixels of an...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
We present an approximation method to compute geodesic distances on triangulated domains in the thre...
Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in comp...
Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in comp...
Abstract—Computing geodesic distances on triangle meshes is a fundamental problem in computational g...
Computing geodesic distances on polyhedral surfaces is a fundamental problem in digital geometry pro...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in comp...
Computing geodesics on meshes is a classical problem in computational and differential geometry. It ...
The discrete geodesic problem aims to find the shortest path and distance between arbitrary points o...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
Computing discrete geodesics on polyhedral surfaces plays an important role in computer graphics. In...
We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geode...
A natural metric in 2-manifold surfaces is to use geodesic distance. If a 2-manifold surface is repr...
International audienceComputing an array of all pairs of geodesic distances between the pixels of an...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
We present an approximation method to compute geodesic distances on triangulated domains in the thre...
Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in comp...
Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in comp...
Abstract—Computing geodesic distances on triangle meshes is a fundamental problem in computational g...
Computing geodesic distances on polyhedral surfaces is a fundamental problem in digital geometry pro...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in comp...
Computing geodesics on meshes is a classical problem in computational and differential geometry. It ...
The discrete geodesic problem aims to find the shortest path and distance between arbitrary points o...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
Computing discrete geodesics on polyhedral surfaces plays an important role in computer graphics. In...
We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geode...
A natural metric in 2-manifold surfaces is to use geodesic distance. If a 2-manifold surface is repr...
International audienceComputing an array of all pairs of geodesic distances between the pixels of an...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
We present an approximation method to compute geodesic distances on triangulated domains in the thre...