International audienceComputing an array of all pairs of geodesic distances between the pixels of an image is time consuming. In the sequel, we introduce new methods exploiting the redundancy of geodesic propagations and compare them to an existing one. We show that our method in which the source point of geodesic propagations is chosen according to its minimum number of distances to the other points, improves the previous method up to 32 % and the naive method up to 50 % in terms of reduction of the number of operations
Abstract. In this paper we present a simple modification of the Fast Marching algorithm to speed up ...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
No heuristic 1 landmark 3 landmarks 20 landmarks 50 landmarks 100 landmarks Fig. 1. In order to comp...
We present a highly practical, efficient, and versatile approach for computing approximate geodesic ...
Abstract—Computing geodesic distances on triangle meshes is a fundamental problem in computational g...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
This paper presents a new method to quickly extract geodesic paths on images and 3D meshes. We use a...
Computing discrete geodesics on polyhedral surfaces plays an important role in computer graphics. In...
This paper presents a new method to quickly extract geodesic paths on images and 3D meshes. We use a...
AbstractAn algorithm is presented for computing geodesic furthest neighbors for all the vertices of ...
Measuring the distance is an important task in many clustering and image-segmentation algorithms. Th...
Computing geodesics on meshes is a classical problem in computational and differential geometry. It ...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
This paper reviews both the theory and practice of the numerical computation of geodesic distances o...
Abstract. In this paper, we propose a novel method for accelerating the computation of geodesic dist...
Abstract. In this paper we present a simple modification of the Fast Marching algorithm to speed up ...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
No heuristic 1 landmark 3 landmarks 20 landmarks 50 landmarks 100 landmarks Fig. 1. In order to comp...
We present a highly practical, efficient, and versatile approach for computing approximate geodesic ...
Abstract—Computing geodesic distances on triangle meshes is a fundamental problem in computational g...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
This paper presents a new method to quickly extract geodesic paths on images and 3D meshes. We use a...
Computing discrete geodesics on polyhedral surfaces plays an important role in computer graphics. In...
This paper presents a new method to quickly extract geodesic paths on images and 3D meshes. We use a...
AbstractAn algorithm is presented for computing geodesic furthest neighbors for all the vertices of ...
Measuring the distance is an important task in many clustering and image-segmentation algorithms. Th...
Computing geodesics on meshes is a classical problem in computational and differential geometry. It ...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
This paper reviews both the theory and practice of the numerical computation of geodesic distances o...
Abstract. In this paper, we propose a novel method for accelerating the computation of geodesic dist...
Abstract. In this paper we present a simple modification of the Fast Marching algorithm to speed up ...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
No heuristic 1 landmark 3 landmarks 20 landmarks 50 landmarks 100 landmarks Fig. 1. In order to comp...