The computation of geodesic distances is an important research topic in Geometry Processing and 3D Shape Analysis as it is a basic component of many methods used in these areas. In this work, we present a minimalistic parallel algorithm based on front propagation to compute approximate geodesic distances on meshes. Our method is practical and simple to implement, and does not require any heavy pre-processing. The convergence of our algorithm depends on the number of discrete level sets around the source points from which distance information propagates. To appropriately implement our method on GPUs taking into account memory coalescence problems, we take advantage of a graph representation based on a breadth-first search traversal that work...
Computing geodesic distances on polyhedral surfaces is a fundamental problem in digital geometry pro...
International audienceComputing an array of all pairs of geodesic distances between the pixels of an...
This paper presents a new method to quickly extract geodesic paths on images and 3D meshes. We use a...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
We present a highly practical, efficient, and versatile approach for computing approximate geodesic ...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
Computing geodesics on meshes is a classical problem in computational and differential geometry. It ...
Computing discrete geodesics on polyhedral surfaces plays an important role in computer graphics. In...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
Abstract—Computing geodesic distances on triangle meshes is a fundamental problem in computational g...
We present two algorithms for computing distances along a non-convex polyhedral surface. The first al...
We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geode...
We present an approximation method to compute geodesic distances on triangulated domains in the thre...
Abstract. In this paper we present a simple modification of the Fast Marching algorithm to speed up ...
This paper reviews both the theory and practice of the numerical computation of geodesic distances o...
Computing geodesic distances on polyhedral surfaces is a fundamental problem in digital geometry pro...
International audienceComputing an array of all pairs of geodesic distances between the pixels of an...
This paper presents a new method to quickly extract geodesic paths on images and 3D meshes. We use a...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
We present a highly practical, efficient, and versatile approach for computing approximate geodesic ...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
Computing geodesics on meshes is a classical problem in computational and differential geometry. It ...
Computing discrete geodesics on polyhedral surfaces plays an important role in computer graphics. In...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
Abstract—Computing geodesic distances on triangle meshes is a fundamental problem in computational g...
We present two algorithms for computing distances along a non-convex polyhedral surface. The first al...
We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geode...
We present an approximation method to compute geodesic distances on triangulated domains in the thre...
Abstract. In this paper we present a simple modification of the Fast Marching algorithm to speed up ...
This paper reviews both the theory and practice of the numerical computation of geodesic distances o...
Computing geodesic distances on polyhedral surfaces is a fundamental problem in digital geometry pro...
International audienceComputing an array of all pairs of geodesic distances between the pixels of an...
This paper presents a new method to quickly extract geodesic paths on images and 3D meshes. We use a...