We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geodesics in a divide-and-conquer manner. Let M be a manifold triangle mesh with n vertices and ε>0 the given accuracy parameter. Assume the vertices are uniformly distributed on the input mesh. We show that the DGG associated to M has O(n/sqrt(ε)) edges and the shortest path distances on the graph approximate geodesic distances on M with relative error O(ε). Computational results show that the actual error is less than 0.6ε on common models. Taking advantage of DGG's unique features, we develop a DGG-tailored label-correcting algorithm that computes geodesic distances in empirically linear time. With DGG, we can guarantee the computed distances a...
AbstractAn algorithm is presented for computing geodesic furthest neighbors for all the vertices of ...
Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in comp...
Geodesic curves are the fundamental concept in geometry to generalize the idea of straight lines to ...
The discrete geodesic problem aims to find the shortest path and distance between arbitrary points o...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
Computing geodesics on meshes is a classical problem in computational and differential geometry. It ...
Computing discrete geodesics on polyhedral surfaces plays an important role in computer graphics. In...
We present an algorithm for determining the shortest path between a source and a destination on an a...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
A natural metric in 2-manifold surfaces is to use geodesic distance. If a 2-manifold surface is repr...
As a fundamental concept, geodesics play an important role in many geometric modeling applications. ...
We present two algorithms for computing distances along a non-convex polyhedral surface. The first al...
Geodesic is a fundamental concept of Differential Geometry; it measures the length of the shortest p...
This paper reviews both the theory and practice of the numerical computation of geodesic distances o...
AbstractAn algorithm is presented for computing geodesic furthest neighbors for all the vertices of ...
Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in comp...
Geodesic curves are the fundamental concept in geometry to generalize the idea of straight lines to ...
The discrete geodesic problem aims to find the shortest path and distance between arbitrary points o...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
Computing geodesics on meshes is a classical problem in computational and differential geometry. It ...
Computing discrete geodesics on polyhedral surfaces plays an important role in computer graphics. In...
We present an algorithm for determining the shortest path between a source and a destination on an a...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
A natural metric in 2-manifold surfaces is to use geodesic distance. If a 2-manifold surface is repr...
As a fundamental concept, geodesics play an important role in many geometric modeling applications. ...
We present two algorithms for computing distances along a non-convex polyhedral surface. The first al...
Geodesic is a fundamental concept of Differential Geometry; it measures the length of the shortest p...
This paper reviews both the theory and practice of the numerical computation of geodesic distances o...
AbstractAn algorithm is presented for computing geodesic furthest neighbors for all the vertices of ...
Computing discrete geodesic distance over triangle meshes is one of the fundamental problems in comp...
Geodesic curves are the fundamental concept in geometry to generalize the idea of straight lines to ...