We present a highly practical, efficient, and versatile approach for computing approximate geodesic distances. The method is designed to operate on triangle meshes and a set of point sources on the surface. We also show extensions for all kinds of geometric input including inconsistent triangle soups and point clouds, as well as other source types, such as lines. The algorithm is based on the propagation of virtual sources and hence easy to implement. We extensively evaluate our method on about 10 000 meshes taken from the Thingi10k and the Tet Meshing in the Wild data sets. Our approach clearly outperforms previous approximate methods in terms of runtime efficiency and accuracy. Through careful implementation and cache optimization, we ach...
An algorithm for computing intrinsic distance functions and geodesics on sub-manifolds of given b...
We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geode...
The discrete geodesic problem aims to find the shortest path and distance between arbitrary points o...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
International audienceComputing an array of all pairs of geodesic distances between the pixels of an...
Abstract—Computing geodesic distances on triangle meshes is a fundamental problem in computational g...
Computing geodesics on meshes is a classical problem in computational and differential geometry. It ...
This paper reviews both the theory and practice of the numerical computation of geodesic distances o...
Abstract. In this paper, we propose a novel method for accelerating the computation of geodesic dist...
As a fundamental concept, geodesics play an important role in many geometric modeling applications. ...
A natural metric in 2-manifold surfaces is to use geodesic distance. If a 2-manifold surface is repr...
Computing discrete geodesics on polyhedral surfaces plays an important role in computer graphics. In...
An algorithm for computing intrinsic distance functions and geodesics on sub-manifolds of Rd given b...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
An algorithm for computing intrinsic distance functions and geodesics on sub-manifolds of given b...
We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geode...
The discrete geodesic problem aims to find the shortest path and distance between arbitrary points o...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
This paper presents a new method for computing approximate geodesic distances and paths on triangle ...
International audienceComputing an array of all pairs of geodesic distances between the pixels of an...
Abstract—Computing geodesic distances on triangle meshes is a fundamental problem in computational g...
Computing geodesics on meshes is a classical problem in computational and differential geometry. It ...
This paper reviews both the theory and practice of the numerical computation of geodesic distances o...
Abstract. In this paper, we propose a novel method for accelerating the computation of geodesic dist...
As a fundamental concept, geodesics play an important role in many geometric modeling applications. ...
A natural metric in 2-manifold surfaces is to use geodesic distance. If a 2-manifold surface is repr...
Computing discrete geodesics on polyhedral surfaces plays an important role in computer graphics. In...
An algorithm for computing intrinsic distance functions and geodesics on sub-manifolds of Rd given b...
Computing exact geodesic distance plays an important role in many graphics applications. Many resear...
An algorithm for computing intrinsic distance functions and geodesics on sub-manifolds of given b...
We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geode...
The discrete geodesic problem aims to find the shortest path and distance between arbitrary points o...