The output of this bachelor thesis is a demonstration application that implements techniques and algorithmus used in rendering graphical 3D scenes in high dynamic range. The C++ programming language and low-level Vulkan API are used to implement this application
This paper suggests a method known as High Dynamic Range Image (HDRI) to pre-visualise architectural...
This bachelor’s thesis deals with demonstrations of infrequently used optical phenomena in com...
Content of this bachelor's thesis is theoretical description and implementation of indirect scene il...
This thesis deals with representation of large and complex 3D scenes which are usually used by moder...
Maģistra darba mērķis veikt pētījumu par dažādām 3D grafikas atveidošanas iespējām uz mūsdienu dator...
This master's thesis deals with the creation of visual effects in 3D graphics applications. Renderin...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
This thesis describes image processing of pictures with high dynamic range. The first part aims to d...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
This work is a study of problems related to the 3D visualization in the field of natural science. Th...
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graph...
This bachelor thesis deals with 3D graphics representation on Java ME platform. The general architec...
This bachelor thesis is focused on describing non-realistic rendering. The thesis describes well-kno...
Bachelor thesis deals with the research and the usage possibilities of modern web browsers from the ...
The objective of the thesis is the investigation of mobile 3D graphics platforms and tools. This is ...
This paper suggests a method known as High Dynamic Range Image (HDRI) to pre-visualise architectural...
This bachelor’s thesis deals with demonstrations of infrequently used optical phenomena in com...
Content of this bachelor's thesis is theoretical description and implementation of indirect scene il...
This thesis deals with representation of large and complex 3D scenes which are usually used by moder...
Maģistra darba mērķis veikt pētījumu par dažādām 3D grafikas atveidošanas iespējām uz mūsdienu dator...
This master's thesis deals with the creation of visual effects in 3D graphics applications. Renderin...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
This thesis describes image processing of pictures with high dynamic range. The first part aims to d...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
This work is a study of problems related to the 3D visualization in the field of natural science. Th...
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graph...
This bachelor thesis deals with 3D graphics representation on Java ME platform. The general architec...
This bachelor thesis is focused on describing non-realistic rendering. The thesis describes well-kno...
Bachelor thesis deals with the research and the usage possibilities of modern web browsers from the ...
The objective of the thesis is the investigation of mobile 3D graphics platforms and tools. This is ...
This paper suggests a method known as High Dynamic Range Image (HDRI) to pre-visualise architectural...
This bachelor’s thesis deals with demonstrations of infrequently used optical phenomena in com...
Content of this bachelor's thesis is theoretical description and implementation of indirect scene il...