Content of this bachelor's thesis is theoretical description and implementation of indirect scene illumination algorithm. Functionality is demonstrated in example application. Visual quality and time consumption are compared for acquired results
We present a novel technique to minimize the number of light sources in a virtual 3D scene without i...
This bachelor's thesis deals with efficient computation of lighting in graphics scenes containing ma...
The real-time rendering technique of large-scale and complex scenes is the basis of many important a...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
The purpose of this thesis is to present methods for visibility determination and to design and impl...
This diploma thesis deals with global illumination and generally with the process of illumination of...
This master's thesis deals with the creation of visual effects in 3D graphics applications. Renderin...
This diploma thesis presents an algorithm to simulate global illumination. It explains how to calcul...
U ovom radu bavimo se problemom globalne iluminacije u 3D računalnoj grafici. Pojasniti ćemo pozadin...
Nowadays, there is a great interest of the Computer Graphics community towards 3D scanning technolog...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
This thesis deals with the estimation of global illumination of a~scene. Global illumination is expr...
This thesis is objected to problem, how to create a stereoscopic projection and stereoscopic picture...
Goal of this thesis is to provide theoretical basis for implementation of the software to be used fo...
The present thesis deals with geometric lighting and methods of its construction. In particular, it ...
We present a novel technique to minimize the number of light sources in a virtual 3D scene without i...
This bachelor's thesis deals with efficient computation of lighting in graphics scenes containing ma...
The real-time rendering technique of large-scale and complex scenes is the basis of many important a...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
The purpose of this thesis is to present methods for visibility determination and to design and impl...
This diploma thesis deals with global illumination and generally with the process of illumination of...
This master's thesis deals with the creation of visual effects in 3D graphics applications. Renderin...
This diploma thesis presents an algorithm to simulate global illumination. It explains how to calcul...
U ovom radu bavimo se problemom globalne iluminacije u 3D računalnoj grafici. Pojasniti ćemo pozadin...
Nowadays, there is a great interest of the Computer Graphics community towards 3D scanning technolog...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
This thesis deals with the estimation of global illumination of a~scene. Global illumination is expr...
This thesis is objected to problem, how to create a stereoscopic projection and stereoscopic picture...
Goal of this thesis is to provide theoretical basis for implementation of the software to be used fo...
The present thesis deals with geometric lighting and methods of its construction. In particular, it ...
We present a novel technique to minimize the number of light sources in a virtual 3D scene without i...
This bachelor's thesis deals with efficient computation of lighting in graphics scenes containing ma...
The real-time rendering technique of large-scale and complex scenes is the basis of many important a...