Bugfix release fixes a breaking issue from beta 4. introduces unit tests for Settings and InputHandler updates lighting setup for tests Further Release Highlights support for jitpack.io -- use any commit in the repository as version multithreaded video encoding for H264 created by the renderers Volume: support for sampling from volumetric data switch to 16bit HDR rendering targets for improved performance various fixes for distributed rendering For full details, see the CHANGELOG
adds support for Windows Mixed Reality headsets adds preliminary support for headless rendering adds...
Release Highlights Push Rendering Mode: Render only when the scene changes or an input event is rec...
Bugfix release fixes native JAR discovery for handling gamepads and joysticks when running from wit...
Release Highlights support for jitpack.io -- use any commit in the repository as version multithrea...
Release highlights introduces a whole new, much more flexible shader architecture (breaking change)...
Release Highlights RaycastResult includes more metadata (BREAKING CHANGE) H264Encoder now writes vi...
Bugfix release Volume: Fixes normalisation for all volume rendering methods REPL: Fixes a typo in t...
Release Highlights adds preliminary support for BigDataViewer datasets For full details, see the C...
Bugfix release VulkanRenderer/OpenGLRenderer: Revamp and improve handling of renderers when embedde...
Second preview release promotes Vulkan renderer to non-experimental (select by setting system prope...
Release Highlights Volume: Use same coordinate system as meshes, and make 1 voxel equivalent to 0.0...
support for physically-based materials (see PBLExample) support for Renderdoc support for PupilLabs ...
Release Highlights introduces on-the-fly switchable renderers adds HBAO as default ambient occlusio...
Release highlights VulkanRenderer: uses buffer pooling now, with vertex buffers allocated centrally...
Volume: support loading of volumetric data from volume graphics files (via SCIFIO) FXSwapchain/OpenG...
adds support for Windows Mixed Reality headsets adds preliminary support for headless rendering adds...
Release Highlights Push Rendering Mode: Render only when the scene changes or an input event is rec...
Bugfix release fixes native JAR discovery for handling gamepads and joysticks when running from wit...
Release Highlights support for jitpack.io -- use any commit in the repository as version multithrea...
Release highlights introduces a whole new, much more flexible shader architecture (breaking change)...
Release Highlights RaycastResult includes more metadata (BREAKING CHANGE) H264Encoder now writes vi...
Bugfix release Volume: Fixes normalisation for all volume rendering methods REPL: Fixes a typo in t...
Release Highlights adds preliminary support for BigDataViewer datasets For full details, see the C...
Bugfix release VulkanRenderer/OpenGLRenderer: Revamp and improve handling of renderers when embedde...
Second preview release promotes Vulkan renderer to non-experimental (select by setting system prope...
Release Highlights Volume: Use same coordinate system as meshes, and make 1 voxel equivalent to 0.0...
support for physically-based materials (see PBLExample) support for Renderdoc support for PupilLabs ...
Release Highlights introduces on-the-fly switchable renderers adds HBAO as default ambient occlusio...
Release highlights VulkanRenderer: uses buffer pooling now, with vertex buffers allocated centrally...
Volume: support loading of volumetric data from volume graphics files (via SCIFIO) FXSwapchain/OpenG...
adds support for Windows Mixed Reality headsets adds preliminary support for headless rendering adds...
Release Highlights Push Rendering Mode: Render only when the scene changes or an input event is rec...
Bugfix release fixes native JAR discovery for handling gamepads and joysticks when running from wit...