Release Highlights Push Rendering Mode: Render only when the scene changes or an input event is received Font caching: Calculated per-font signed distance fields are cached to ~/.scenery/sdf-cache and loaded on the next request VulkanRenderer: truly headless mode without any windows surfaces being created See the CHANGELOG for a full list of additions, changes, and fixes
Bugfix release fixes a breaking issue from beta 4. introduces unit tests for Settings and InputHand...
Release Highlights introduces frustum culling refactors instancing (BREAKING CHANGE!) adds device c...
Volume: support loading of volumetric data from volume graphics files (via SCIFIO) FXSwapchain/OpenG...
adds support for Windows Mixed Reality headsets adds preliminary support for headless rendering adds...
Release highlights introduces a whole new, much more flexible shader architecture (breaking change)...
Release highlights VulkanRenderer: uses buffer pooling now, with vertex buffers allocated centrally...
Bugfix release Volume: Fixes normalisation for all volume rendering methods REPL: Fixes a typo in t...
FontBoard is now TextBoard OpenGLRenderer/VulkanRenderer/SDFFontAtlas: signed distance field font re...
Release Highlights RaycastResult includes more metadata (BREAKING CHANGE) H264Encoder now writes vi...
Second preview release promotes Vulkan renderer to non-experimental (select by setting system prope...
Release Highlights adds preliminary support for BigDataViewer datasets For full details, see the C...
introduces per-node blending options, to be set via Node.material.blending, the blending options als...
support for physically-based materials (see PBLExample) support for Renderdoc support for PupilLabs ...
What's Changed Prepare for 0.8.0 release and bump Gradle to 8.1.1 by @skalarproduktraum in https://...
Release Highlights support for jitpack.io -- use any commit in the repository as version multithrea...
Bugfix release fixes a breaking issue from beta 4. introduces unit tests for Settings and InputHand...
Release Highlights introduces frustum culling refactors instancing (BREAKING CHANGE!) adds device c...
Volume: support loading of volumetric data from volume graphics files (via SCIFIO) FXSwapchain/OpenG...
adds support for Windows Mixed Reality headsets adds preliminary support for headless rendering adds...
Release highlights introduces a whole new, much more flexible shader architecture (breaking change)...
Release highlights VulkanRenderer: uses buffer pooling now, with vertex buffers allocated centrally...
Bugfix release Volume: Fixes normalisation for all volume rendering methods REPL: Fixes a typo in t...
FontBoard is now TextBoard OpenGLRenderer/VulkanRenderer/SDFFontAtlas: signed distance field font re...
Release Highlights RaycastResult includes more metadata (BREAKING CHANGE) H264Encoder now writes vi...
Second preview release promotes Vulkan renderer to non-experimental (select by setting system prope...
Release Highlights adds preliminary support for BigDataViewer datasets For full details, see the C...
introduces per-node blending options, to be set via Node.material.blending, the blending options als...
support for physically-based materials (see PBLExample) support for Renderdoc support for PupilLabs ...
What's Changed Prepare for 0.8.0 release and bump Gradle to 8.1.1 by @skalarproduktraum in https://...
Release Highlights support for jitpack.io -- use any commit in the repository as version multithrea...
Bugfix release fixes a breaking issue from beta 4. introduces unit tests for Settings and InputHand...
Release Highlights introduces frustum culling refactors instancing (BREAKING CHANGE!) adds device c...
Volume: support loading of volumetric data from volume graphics files (via SCIFIO) FXSwapchain/OpenG...