adds support for Windows Mixed Reality headsets adds preliminary support for headless rendering adds BoundingGrid class to displays grids or boxes around Nodes fixes an issue which caused FXAA not to be applied improves font rendering with transparent background For a full list of changes, have a look at the CHANGELO
Release Highlights RaycastResult includes more metadata (BREAKING CHANGE) H264Encoder now writes vi...
What's Changed Prepare for 0.8.0 release and bump Gradle to 8.1.1 by @skalarproduktraum in https://...
Release Highlights support for jitpack.io -- use any commit in the repository as version multithrea...
Release Highlights Push Rendering Mode: Render only when the scene changes or an input event is rec...
Release highlights introduces a whole new, much more flexible shader architecture (breaking change)...
support for physically-based materials (see PBLExample) support for Renderdoc support for PupilLabs ...
Release Highlights introduces on-the-fly switchable renderers adds HBAO as default ambient occlusio...
introduces per-node blending options, to be set via Node.material.blending, the blending options als...
Second preview release promotes Vulkan renderer to non-experimental (select by setting system prope...
Bugfix release fixes a breaking issue from beta 4. introduces unit tests for Settings and InputHand...
Release highlights VulkanRenderer: uses buffer pooling now, with vertex buffers allocated centrally...
Bugfix release Volume: Fixes normalisation for all volume rendering methods REPL: Fixes a typo in t...
Release Highlights adds preliminary support for BigDataViewer datasets For full details, see the C...
Volume: support loading of volumetric data from volume graphics files (via SCIFIO) FXSwapchain/OpenG...
Bugfix release VulkanRenderer/OpenGLRenderer: Revamp and improve handling of renderers when embedde...
Release Highlights RaycastResult includes more metadata (BREAKING CHANGE) H264Encoder now writes vi...
What's Changed Prepare for 0.8.0 release and bump Gradle to 8.1.1 by @skalarproduktraum in https://...
Release Highlights support for jitpack.io -- use any commit in the repository as version multithrea...
Release Highlights Push Rendering Mode: Render only when the scene changes or an input event is rec...
Release highlights introduces a whole new, much more flexible shader architecture (breaking change)...
support for physically-based materials (see PBLExample) support for Renderdoc support for PupilLabs ...
Release Highlights introduces on-the-fly switchable renderers adds HBAO as default ambient occlusio...
introduces per-node blending options, to be set via Node.material.blending, the blending options als...
Second preview release promotes Vulkan renderer to non-experimental (select by setting system prope...
Bugfix release fixes a breaking issue from beta 4. introduces unit tests for Settings and InputHand...
Release highlights VulkanRenderer: uses buffer pooling now, with vertex buffers allocated centrally...
Bugfix release Volume: Fixes normalisation for all volume rendering methods REPL: Fixes a typo in t...
Release Highlights adds preliminary support for BigDataViewer datasets For full details, see the C...
Volume: support loading of volumetric data from volume graphics files (via SCIFIO) FXSwapchain/OpenG...
Bugfix release VulkanRenderer/OpenGLRenderer: Revamp and improve handling of renderers when embedde...
Release Highlights RaycastResult includes more metadata (BREAKING CHANGE) H264Encoder now writes vi...
What's Changed Prepare for 0.8.0 release and bump Gradle to 8.1.1 by @skalarproduktraum in https://...
Release Highlights support for jitpack.io -- use any commit in the repository as version multithrea...