Release Highlights Volume: Use same coordinate system as meshes, and make 1 voxel equivalent to 0.001 world units (= 1mm) Volume: Remove autosetProperties (BREAKING CHANGE) SceneryBase: Allow replaceRenderer() to be blocking, set wait=true to use this VulkanRenderer: Take texture repeat settings into consideration and recreate samplers on update (#236) Volume: Update outdated SPIRV binary shaders For full details, see the CHANGELOG
support for physically-based materials (see PBLExample) support for Renderdoc support for PupilLabs ...
Release Highlights Push Rendering Mode: Render only when the scene changes or an input event is rec...
Fix: only update camera state if manualReset is off (#494) Improve handling principal axes of points...
Release highlights introduces a whole new, much more flexible shader architecture (breaking change)...
Release highlights VulkanRenderer: uses buffer pooling now, with vertex buffers allocated centrally...
Bugfix release VulkanRenderer/OpenGLRenderer: Revamp and improve handling of renderers when embedde...
Bugfix release Volume: Fixes normalisation for all volume rendering methods REPL: Fixes a typo in t...
Bugfix release fixes a breaking issue from beta 4. introduces unit tests for Settings and InputHand...
Release Highlights introduces frustum culling refactors instancing (BREAKING CHANGE!) adds device c...
Release Highlights RaycastResult includes more metadata (BREAKING CHANGE) H264Encoder now writes vi...
Release Highlights adds preliminary support for BigDataViewer datasets For full details, see the C...
Release Highlights support for jitpack.io -- use any commit in the repository as version multithrea...
Release Highlights introduces on-the-fly switchable renderers adds HBAO as default ambient occlusio...
Second preview release promotes Vulkan renderer to non-experimental (select by setting system prope...
Volume: support loading of volumetric data from volume graphics files (via SCIFIO) FXSwapchain/OpenG...
support for physically-based materials (see PBLExample) support for Renderdoc support for PupilLabs ...
Release Highlights Push Rendering Mode: Render only when the scene changes or an input event is rec...
Fix: only update camera state if manualReset is off (#494) Improve handling principal axes of points...
Release highlights introduces a whole new, much more flexible shader architecture (breaking change)...
Release highlights VulkanRenderer: uses buffer pooling now, with vertex buffers allocated centrally...
Bugfix release VulkanRenderer/OpenGLRenderer: Revamp and improve handling of renderers when embedde...
Bugfix release Volume: Fixes normalisation for all volume rendering methods REPL: Fixes a typo in t...
Bugfix release fixes a breaking issue from beta 4. introduces unit tests for Settings and InputHand...
Release Highlights introduces frustum culling refactors instancing (BREAKING CHANGE!) adds device c...
Release Highlights RaycastResult includes more metadata (BREAKING CHANGE) H264Encoder now writes vi...
Release Highlights adds preliminary support for BigDataViewer datasets For full details, see the C...
Release Highlights support for jitpack.io -- use any commit in the repository as version multithrea...
Release Highlights introduces on-the-fly switchable renderers adds HBAO as default ambient occlusio...
Second preview release promotes Vulkan renderer to non-experimental (select by setting system prope...
Volume: support loading of volumetric data from volume graphics files (via SCIFIO) FXSwapchain/OpenG...
support for physically-based materials (see PBLExample) support for Renderdoc support for PupilLabs ...
Release Highlights Push Rendering Mode: Render only when the scene changes or an input event is rec...
Fix: only update camera state if manualReset is off (#494) Improve handling principal axes of points...