This paper/poster describes the development of an experimental listening game called Locus Sono; a 3D audio puzzle game where listening and exploration are the key forms of interaction. The game was developed by a motivation to create an interactive audio environment in which sound is the key to solving in-game puzzles. This work is a prototype for a larger planned work and illustrates a first step in a more complex audio gaming scenario, which will also be partially described in this short pape
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
Locus is a NIME designed specifically for an interactive, immersive high density loudspeaker array e...
this paper which seeks to outline an overview of the functionalities of sound in games. Based on a c...
This paper discusses the design of audio games, a quite new computer game category that originates f...
Abstract. The Music Puzzle is a computer game for tablets and smartphones using sounds for the gamep...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
This is a description of a practical experiment in alternative game design, intended to test and def...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop gam...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop g...
Sound design has received little attention in location-based games research. Typically, existing pro...
Cognitive neuroscientists studying sound and speech learning have successfully used videogames as a ...
Nickerson LV, Hermann T. Interactive Sonification of Grid-based Games. In: Proceedings of the Audio...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...
Nickerson LV, Hermann T. Supplementary Material for "Interactive Sonification of Grid-based Games". ...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
Locus is a NIME designed specifically for an interactive, immersive high density loudspeaker array e...
this paper which seeks to outline an overview of the functionalities of sound in games. Based on a c...
This paper discusses the design of audio games, a quite new computer game category that originates f...
Abstract. The Music Puzzle is a computer game for tablets and smartphones using sounds for the gamep...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
This is a description of a practical experiment in alternative game design, intended to test and def...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop gam...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop g...
Sound design has received little attention in location-based games research. Typically, existing pro...
Cognitive neuroscientists studying sound and speech learning have successfully used videogames as a ...
Nickerson LV, Hermann T. Interactive Sonification of Grid-based Games. In: Proceedings of the Audio...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...
Nickerson LV, Hermann T. Supplementary Material for "Interactive Sonification of Grid-based Games". ...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
Locus is a NIME designed specifically for an interactive, immersive high density loudspeaker array e...
this paper which seeks to outline an overview of the functionalities of sound in games. Based on a c...