Multimedia capabilities of mobile phones increases all the time, today it is possible to develop games with advanced sounds and graphics. Games with 3D graphics are developing fast. But sounds are seldom used to enhance the experience. The sounds in mobile phone games are often one short midi music piece, under a minute long and only a few short samples are used. The sounds often become repetitive: it is common that people disable the music and sounds when playing on mobile phones. This Master of Science thesis in Media technology describes the development of a prototype and the experimental study that was conducted on it. The prototype is developed together with Interactive Institute, Sonic studio. The prototype is cal...
The purpose of the work is to create a new game demo in which sound plays an important role. The res...
This paper/poster describes the development of an experimental listening game called Locus Sono; a 3...
In this paper, we compare four different auditory displays in a mobile audio-augmented reality envir...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop g...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop gam...
A computer game with most of the traditional graphics removed and replaced with a detailed and reali...
A computer game with most of the traditional graphics removed and replaced with a detailed and reali...
While there is a lot of research about other aspects of game design, there are fairly few studies ab...
This is a description of a practical experiment in alternative game design, intended to test and def...
We examine the role of sound design in designing pervasive mobile games. As a case study, we examine...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...
Thesis (Master's)--University of Washington, 2016-03Historically, most video games lean primarily on...
Sound design has received little attention in location-based games research. Typically, existing pro...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
myTrueSound is a Turku-based startup developing phone audio games for the blind and visually impaire...
The purpose of the work is to create a new game demo in which sound plays an important role. The res...
This paper/poster describes the development of an experimental listening game called Locus Sono; a 3...
In this paper, we compare four different auditory displays in a mobile audio-augmented reality envir...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop g...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop gam...
A computer game with most of the traditional graphics removed and replaced with a detailed and reali...
A computer game with most of the traditional graphics removed and replaced with a detailed and reali...
While there is a lot of research about other aspects of game design, there are fairly few studies ab...
This is a description of a practical experiment in alternative game design, intended to test and def...
We examine the role of sound design in designing pervasive mobile games. As a case study, we examine...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...
Thesis (Master's)--University of Washington, 2016-03Historically, most video games lean primarily on...
Sound design has received little attention in location-based games research. Typically, existing pro...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
myTrueSound is a Turku-based startup developing phone audio games for the blind and visually impaire...
The purpose of the work is to create a new game demo in which sound plays an important role. The res...
This paper/poster describes the development of an experimental listening game called Locus Sono; a 3...
In this paper, we compare four different auditory displays in a mobile audio-augmented reality envir...