Sound design has received little attention in location-based games research. Typically, existing prototypes heavily rely on visual information with sound only having a marginal role in the game design and development process. This paper investigates the role of sound as primary interface for conveying game information and creating engaging gaming experiences. As a case study, we present SoundPacman, a prototype location-based game, wherein players experience the game space with the use of 3D sounds, which augment the physical environment. Preliminary tests utilizing EEG analysis provide evidence that sound augmentation may significantly contribute towards enhancing the immersion levels of players
For the past few decades, researchers have increased our understanding of how sound functions within...
Room-scale Virtual Reality (VR) presents sound designers with new challenges to tell stories with au...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...
In this paper, the development and implementation of a rich sound design, reminiscent of console gam...
When it comes to understanding our environment, we use all our senses. Within the study and implemen...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This study analyses one of the most popular game engines and an audio middleware to reproduce sound ...
We examine the role of sound design in designing pervasive mobile games. As a case study, we examine...
In this paper, we compare four different auditory displays in a mobile audio-augmented reality envir...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Virtual Reality leverages our cognitive and perceptual abilities to provide immersive experiences th...
How does sound immerse us in virtual worlds? By completing case studies of several video games, this...
Architectural acoustics have a new direction as virtual acoustics. There are in literature several s...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
For the past few decades, researchers have increased our understanding of how sound functions within...
Room-scale Virtual Reality (VR) presents sound designers with new challenges to tell stories with au...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...
In this paper, the development and implementation of a rich sound design, reminiscent of console gam...
When it comes to understanding our environment, we use all our senses. Within the study and implemen...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This study analyses one of the most popular game engines and an audio middleware to reproduce sound ...
We examine the role of sound design in designing pervasive mobile games. As a case study, we examine...
In this paper, we compare four different auditory displays in a mobile audio-augmented reality envir...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Virtual Reality leverages our cognitive and perceptual abilities to provide immersive experiences th...
How does sound immerse us in virtual worlds? By completing case studies of several video games, this...
Architectural acoustics have a new direction as virtual acoustics. There are in literature several s...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
For the past few decades, researchers have increased our understanding of how sound functions within...
Room-scale Virtual Reality (VR) presents sound designers with new challenges to tell stories with au...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...