The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to influence the player of a computer game, will show ways that a game can use sound as input, and will describe ways that the player can influence sound in a game. The role of sound in computer games will be explored some practical design ideas that can be used to improve the current state of the art will be given. Copyright © 2008 J. R. Parker and J. Heerema. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
For the past few decades, researchers have increased our understanding of how sound functions within...
There has been little written on the player experience of computer game sound and so the research co...
Used by permission of the Publishers from ‘Left in the dark: playing computer games with the sound t...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
National audienceThis paper is a survey of the process and technology used in sound design for video...
This paper is a survey of the process and technology used in sound design for video games. The first...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
What is the role of computer game audio? What formal functions does game audio have? These are centr...
Abstract. Audio has been present in computer games from the original sinusoidal beeps in Pong to the...
this paper which seeks to outline an overview of the functionalities of sound in games. Based on a c...
With video games being a major form of entertainment that is able to have a foothold next to cinema...
For the past few decades, researchers have increased our understanding of how sound functions within...
There has been little written on the player experience of computer game sound and so the research co...
Used by permission of the Publishers from ‘Left in the dark: playing computer games with the sound t...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
National audienceThis paper is a survey of the process and technology used in sound design for video...
This paper is a survey of the process and technology used in sound design for video games. The first...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
What is the role of computer game audio? What formal functions does game audio have? These are centr...
Abstract. Audio has been present in computer games from the original sinusoidal beeps in Pong to the...
this paper which seeks to outline an overview of the functionalities of sound in games. Based on a c...
With video games being a major form of entertainment that is able to have a foothold next to cinema...
For the past few decades, researchers have increased our understanding of how sound functions within...
There has been little written on the player experience of computer game sound and so the research co...
Used by permission of the Publishers from ‘Left in the dark: playing computer games with the sound t...